Song of Horror Interview

March 15, 2016 Written by

Song of Horror Interview with Carlos GF Grupeli and Ignacio F Herrero

Song of Horror is an old school inspired, third person survival horror, evocative of the eternal fear of what cannot be understood. Take control of up to 16 characters who have been dragged, throughout time, into a story for which they are not prepared.

The Beginning

Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, warned about at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.

And an eerie, haunting melody, pierces a thundering silence.

Although Song of Horror is a game fundamentally based on its narrative, introducing both different and interesting mechanics has always been a concern for the development team, one that has been assigned as much effort and dedication as the rest of the game.

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Fred Brizzi

Fred is OpNoobs' loyal and undeserving Presidente. He started gaming with Alex Kidd on the Sega Master System back in 1986 and was brought by ID Software to the PC when DOOM hit the shelves in 1993. He lives in Washington, D.C., with his wife and child, plays international politics by day, and games by night. His dream? To leave the elephants and the donkeys at the zoo, and eat, pray, love PC gaming 101% of the time. In fact, when he's not working for OpNoobs, he's apologizing to his wife for OpNoobs.

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