Displaying items by tag: Card Game
Overall, the audience of this title seems a little narrow and the purpose a little inaccessible to new players.
While you can pay to skip grinding out a playset of all the skills, you risk nothing but your time by giving it a try. So really, I guess the more apt question is, why haven’t you played Phantom Dust?
It’s hard to imagine that a dungeon crawling game could blend well with a deck building game, but that’s just what we get in Meteorfall: Krumit’s Tale.
While innocuous and stable, this microtransaction-less gacha game will only really appeal Dragonball superfans and gacha enthusiasts.
Fatally flawed with bugs, soft locks, and incomplete map generation, Deep Sky Derelicts is a fun game when it works. More often than not, however, it doesn’t work.
Free from bugs, but otherwise not having much to recommend it, Insane Robots suffers from a series of poor design decisions that wind up making it exceedingly average.
Cultist Simulator is the kind of game where “Just one more turn,” easily becomes “Four hours later…” It’s addicting even when it’s difficult and frustrating, and extremely satisfying when things finally start going right for you.
The title offers a difficult and tedious challenge for those looking for one. Unfortunately, it isn’t founded on enough complexity to hold your interest for the long term. Lost In The Dungeon has shown its hand, and unfortunately, it doesn’t contain many strategy, polish, or uniqueness cards.
WARTILE is a creation that is meant to bridge the gap between a real time strategy and a tabletop games, with elements of card play mixed in. Figurine characters that you control begin scenarios on dioramas that are intricately designed and is comprised of many hexagonal tiles that characters move throughout. Each scenario has multiple objectives that are as simple as killing every enemy, and as complex as lighting tents on fire to prevent reinforcements, while also preventing an alarm from being sound when killing sleeping soldiers.
Hand of Fate 2 brings the greatest strengths of its predecessor back in this sequel. Innovative gameplay combines action RPG combat with roguelike progression and deckbuilding, and small quality of life issues in the controls do little to detract from the masterful storytelling of this title.
The OPN interview with Jason Kim, Cardboard Utopia. Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.
Fable Fortune breaks free of closed beta and into the free-to-play wild on July 25, 2017. Should you feed it or shoot it? Is it good or evil? Most importantly, can you kick chickens? You, your rich auntie, and your dog are cordially invited to the grand opening  of this (a) Fable franchise inspired (b) collectible card game — albeit one with room for improvement on both of those fronts.
In all, Race for the Galaxy is a good, if not brilliant, digital remake of a popular card game. It’s not buggy or confusing, it’s got all the cards and it does all the hard work of setup and tracking the game state for you, and the game itself is just like the original, which is considered a well-made and established head-to-head economic card game. Fans of the original card game, or card games in general: get this one.
Faeria's gameplay shines, and what it lacks in narrative it more than makes up for in strategy. While Faeria won’t appeal to some casual players and viewers, players that enjoy delving into sophisticated and nuanced gameplay will be amply rewarded.
Nomad Games will be combining their expertise in digital card games with interactive fiction this summer! The team are pleased to announce their newest license - Fighting Fantasy, in conjunction with legendary authors Steve Jackson and Ian Livingstone.
If you're looking for a full $20 worth of gameplay purchases, I would have to tell you that WARTILE is simply not at that level yet. It's cool, it's fun and it is deadly short. I'd like to see where it is in 6 months or so (it's taken three years to get it to where it is already), but at the moment, all WARTILE can be considered is an interesting framework for a good game without the content necessary to actually be that game.
Card Quest is innovative in combat mechanics, and while its competitors can be fun to try, this card-based RPG especially left me wanting to play more. The system in place for progression gives exciting edges in combat, and it's somewhat addictive. With each battle and every turn, you must plan to survive. You must beat the level. You must complete your quest... Yes: if you enjoy card-based RPGs, definitely check Card Quests out.
The world of Armello is incredibly charming, and Elyssia, Ghor, Magma, and Sargon look sophisticated, complex, and utterly charming. I suppose the $9.99 USD price tag could a bit high for a DLC, the base game being at $19.99 USD on Steam, but it remains indisputable: The Usurpers Hero Pack is a valuable addition to my Armello addiction.
System Crash is a great addition to the library of anyone who likes playing CCGs. If you’re new to the genre, it’s also a good introduction: easy to learn, harder to master. Probably the best recommendation I can give this title is that I can’t wait to finish writing my review so I can play it more. In fact, I just hit my word count, so--