Displaying items by tag: Noir
Interrogating is really not the answer. Worth some of your time, especially if you’re into that whole noir scene, but otherwise, you can give it a pass.
Pixel Noir attempts to bring the best mechanics from the golden age of JRPGs and combine them with a gritty, noir atmosphere. It achieves uneven success with its mashup of interesting ideas, making it rough around the edges, but indie to its core
A challenging detective experience with interesting gameplay mechanics that will appeal to horror fans, but is hindered by wonky controls, loading screens, and an empty world.
Lamplight City is a steampunk detective adventure with great voice acting and unique worldbuilding—but the gameplay is full of unrealized potential.
Starman is a clean and thought-provoking casual puzzle game. If you’re looking for an easy-to-pick-up puzzler with some nice artistic flair, Starman is a no brainer.
Microïds, Anuman Interactive’s video games publishing label, has signed an agreement with Los Angeles-based Reeder Brand Management for the rights to the name and likeness of legendary director Alfred Hitchcock and elements of his film Vertigo. Microïds also announced that Pendulo studios will be developing a game loosely based on Hitchcock's masterpiece.
Imagine the year is 2089 and the Cold War never ended. You would, of course, be a burly, time-traveling cyborg-agent who goes to dance clubs to flirt with and/or kill other burly men, right? Of course you would; the self-described tech-noir All Walls Must Fall is so chillingly accurate that an alternate history textbook could be written based off of it.
While The Franz Kafka Videogame ends up feeling a tad pretentious in its use of Kafka’s name, the artwork and some of the puzzles are worth appreciating. Bits and pieces can be frustrating, and the short play time is a downside, but fans of experimental point-and-click adventures might still want to check this one out.
Bear With Me isn’t a stand-out example of a Point-&-Click adventure, but the fact that it’s episodic makes me hope that some of the bugs and complications in this first chapter are ironed out in later additions. The dark humor and Noir vibe of the game are a great contrast to the nostalgia of playing through a child’s imaginary adventure, and it reminded me of Among the Sleep and Fran Bow with all the toys, puzzles, and make-believe.