Displaying items by tag: RPGMaker
Dropping the player into a uniquely vibrant and charmingly bad-mannered game, Orangeblood manages to give a memorable RPG experience in spite of its conventional gameplay.
It’s been thirty years since Hironobu Sakaguchi created Final Fantasy; when story wasn't the standard, he made something extraordinary and defined a generation. Now, we have In Vitra, struggling to be what it's not — there's nothing in this title that produces the Japanese cultural feeling of a JRPG.
Clunky combat provides shallow gameplay and limited tactical variety, quests are few and repetitive, and progression brings nothing other than higher numbers on your screen. The world builder might be MyWorld’s saving grace, but in its current state, The Game Creators have yet to deliver on their basic premise. Keep an eye on as the game is in its early stage of Early Access, but the jury is still out.
Given the current state of the stat system, there is a definite need for some tweaking; and this is desperately needed in light of Chaos Drift’s description on Steam, which specifically mentions this customizable stat system. This feature drew me in, but high expectation quickly gave way to disappointment as my head began to spin, trying to make sense of what was going on with the incorrigible stat system.
One of the best virtual introductions to a new language I have ever seen. Thanks to Learn Japanese To Survive!Katakana War, one could be well on their way to learning the Japanese language while immersing themselves in a genuinely fun game.
Unhappy Ever After is the result of a wicked mind’s imagination, and it’s a charming and enchanted, yet morbidly terrifying world that will suck you in, deep. The visual design is done so well that it paints a vivid picture of a battle between the imaginative world we inhabit within our mind and our daily struggles with societal issues of modern days. At $6 on Steam, it’s a steal.
Overall, Indie Game Sim is worth getting, especially for fans of platformer and/or simulation style titles, but a couple of things could be tweaked to allow for a more realistic experience. It is pretty innovative, as I have not seen other games that allow you to create something that is interactive and can be played and even sold, which is the cornerstone of this title.
Corinne Cross’s Dead & Breakfast is an enchanting, entertaining, and relaxing quest to maintain a B&B for ghosts. It combines a compelling storyline and a fun heroine, with quirky townspeople, and tasks that never seem like a chore.
Ara Fell is a 16 Bit style JRPG made by Stegosoft Games with the RPG Maker 2003 engine. Originally conceived over ten years ago, Ara Fell has gone through several iterations and a few RPG Maker engines to become what it is today. Now, for those familiar with RPG Maker 2003 and games made from it will quickly recognize a lot of the graphics, sound effects, and music used in Ara Fell. However, do not let the familiar wrapping keep you from enjoying the wonderful gift inside the box. And what a wonderful gift Ara Fell is.