Displaying items by tag: Stealth

Assassin’s Creed: Origins is an exciting addition to the Assassin’s Creed legacy, featuring new brotherhood lore and intriguing RPG elements. Crafting and a skills tree promises character customization beyond that in previous Assassin’s Creed titles, while underwater exploration and mounted combat give you fresh ways to play and interact with enemies and an expansive map. If you like assassinating people with primitive weapons, Origins is for you.

Black Day is an “Early Access” third person shooter with FPS elements.  Rather than focusing on a set story and setting, Black Day is a military sandbox where players change the parameters of their missions.  Featuring an experience-based progression system, Black Day rewards players for handicapping themselves via difficult obstacles with new equipment and maps.  Helios Productions self proclaims this title as “very ambitious,” promising that they only want to provide an excellent final product.  The promise of so many features, paired with the beauty of the Unreal Engine, begs the question; is it able to deliver on its ambition?

Echo proves that innovation can truly be limitless as long as there are people willing to push boundaries and explore new ideas. With a stunningly flawless trifecta of gameplay, storyline, and visuals, Ultra Ultra has knocked it out of the park with their first foray into indie gaming. Regardless of your tastes, styles, or interests, this adventure is sure to satisfy nearly all of your cravings. The only craving that you will be left with is for more and more game to play.

KISS Ltd and Hydra Interactive Entertainment announced that as of today, PC gamers can play their paper platformer via Steam Early Access, highlighting that Upside-Down Dimensions is an enchanting and unique game that combines action, hack n slash, RPG, stealth, platform and co-op puzzles for a truly remarkable gameplay experience.

Hello Neighbor is a Stealth Horror game where you sneak into your creepy neighbor's house to figure out what he's hiding in his basement. You play against an advanced self-learning AI that counters your every move.

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While Tokyo 42 could be deeper, and it has issues with being frustrating at times, this is the rare game that becomes less problematic the more you play it. It is for brutal combat what Katamari was for puzzle games: A new way of looking at things, quite literally, and one that chooses bright joyfulness as its medium and lives up to it through its play. For less than half of what a AAA game will run you, this title is absolutely worth the time and the money, and if you find it frustrating, I encourage you to give it another few hours. Just about anyone who does will be charmed by the supersaturated, gloriously isometric, high octane, quirkily funny cyberpunk blowout that is Tokyo 42.

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This episode covers Arkane's anticipated 2017 release: PREY.

With Prey,the developer Arkane Studios has built on the proven success of its stealth shooters. The gameplay discourages a head-on approach, slowing down the pace of the action. However, the frustration of having to hide instead of fighting enemies is remedied by excellent graphic and sound design, a strong RPG element, and the possibility to gather resources and build useful devices. An additional perk is the inventive writing, which manages an immersive, haunting atmosphere.

Styx: Shards of Darkness has renewed my trust in the game trailer once again. After removing the plush padding of the cinematic trailer, I wasn’t disappointed by what I saw in the actual gameplay. On the contrary, I was welcomed by a well-rounded stealth puzzler that I plan on playing (with) for quite some time into the future.

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Rebellion Development took the groundwork laid by Sniper Elite 3 and improved upon nearly every aspect. Its large-scale environments feature an intelligent layout of objectives and abundance of sniper-aiding verticality. While Sniper Elite 4's music and story aren't going to win any awards, they aren't enough to take away from the respectable amount of content and addictive, strategy-based gameplay.

Overwatch, DOOM, and Dark Souls 3 are just a few of the notable games released last year that garnered a slew of praise and awards. While the aforementioned games were, and still are, worthy of your time, I feel 2016’s “best game” distinction was most earned by IO’s Hitman. I say this despite initially passing on the game. Its episodic nature and perceived lack of content raised some red flags for me. So what makes Hitman a game that compels me to write about its virtues despite having no IO-Interactive stock? Well, let’s take a look.

A stealth-based experience that is as humorous as it anchors itself on a critical observation of America's suburban life. It's a satirical commentary of daily living, exaggerated to highlight our oddity as average human beings, on top of creating, of course, playable mechanics. In short, an experience for people like you and me, one we can all relate to, whether we might be the shady type, the law-abiding citizen, or the simply nosy.

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A stellar entry in the action stealth genre, one that certainly deserves attention to any looking to scratch that itch, or even explore the genre for the first time.

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A nostalgic, Buffy-worthy trek into the past, with fairly challenging supernatural creatures, fun weapons, and a decent amount of strategy to be had. Ultimately, Slayer Shock is a great Retro-style choice, especially for us ‘90s kids who still love our supernatural fluff, but fans looking for a hardcore FPS game or something with more finesse might want to wait and grab this one on sale.

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INSIDE is a wonderful experience and I would recommend it if you can see yourself enjoying a sacrifice in gameplay for a memorable journey, with a bit of “WTF did I just do” thrown in for good measure.

There's another new assassination in this year's HITMAN: Marrakesh (aka a Gilded Cage).

Hitman is shaping up to be a great new addition to the franchise. And the episodic method is working surprisingly well for it. There's still a pretty limited set of content, but it's so much easier to focus on all the many little things in any given stage when I'm not simply moving on to the next and the next to get to the end of the game. I'm thoroughly enjoying the challenges they've set up.

The new Hitman, following after Absolution, goes back to its open-ended roots, while still working to spin a tale alongside the contracts. It starts off with a tutorial that's supposed to be a prequel to the entire series, while the rest is a sequel to the existing series.

I am disappointed with Far Cry Primal, and rate it a 6 out of 10. I had to trudge through far too much muck to find bits of satisfaction. It's playable, but has no substance to act as backbone. There are no new challenges for people to face. No story presents itself for an audience to get engaged. No advancements are in sight, making this title thoroughly undistinguished.

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