Kevin Riggs

Kevin Riggs

Kevin Riggs is an analytical writer, dedicated to disc golf, cooking, and promoting science and critical thinking. But he also has a dark secret. At night, or whenever it's dark enough for dark secrets, he plays the shit out of video games on Steam under the dark, dark, pseudonym of, “Lazyface”. Kevin played his first video game at a Shakey's Pizza, back in 1977, when they cost two-bits each, and stood a good 5-8 feet taller than they do nowadays. It was called “Space Invaders”. Quaint, eh? He even remembers when pong still seemed like a pretty cool idea.

Wednesday, 26 October 2016 00:00

Ships 2017 Review

Ships 2017 is incomplete at best. I can see some work went into it, and I appreciate how hard it is even to make a crappy game, but it's still unacceptable to take folks' money under circumstances like this. If they fix the game so it's playable, I'll consider revising my review, but as it stands, this game is not playable, so I give it a two.

I can tell ComonGames has worked very hard here, but there are these little problems that keep cropping up, detracting from an otherwise intriguing story. After having to play several parts over again, I personally can't get past all the hunt and click. Even though it's great for it's genre, I found it unbearably slow. But I'm into racing games lately, so perhaps I'm biased. I'm going to try to put my personal feelings aside here, and give it a generous six because the graphics really are amazing.

Friday, 09 September 2016 00:00

Jotun: Valhalla Edition Review

Jotun is a beautifully hand-drawn, top-down, exploration and boss-bashing game with some puzzles thrown in for good measure. Scandinavian Mythology is not often presented so well. Unlike those fussy gods, I'm impressed.

Sunday, 21 August 2016 00:00

Typoman: Revised Review

Brainseed Factory has put a lot of spit and polish into Typoman, (sadly) leaving this critic with almost nothing to complain about.

You have to stop and eat eventually. Here's how to cook your own grub, without digging into precious game time any more than is absolutely necessary.

Sunday, 14 August 2016 00:00

Plancon: Space Conflict Review

All things considered, in spite of its bugs, I love it, but as is, it barely maintains my recommendation, which breaks my heart. I have to give a six for now, but if it gets fixed, I will update my review.

Friday, 12 August 2016 00:00

CASE Animatronics Review

Due to its similarity to Five Nights at Freddy's, CASE Animatronics has put itself in the position of having some big shoes to fill. Although it has some rough edges, it more than delivers. For ten bucks, I think it's well-worth seeing the surprises CASE: Animatronics has in store. Last Level: please don't eat me anymore.

Wednesday, 03 August 2016 00:00

Cyber Sentinel Review

Experience the hacker's side of cyberpunk in Cyber Sentinel! This design-based puzzle game features a complete visual programming kit for designing your own viruses.

Thursday, 16 June 2016 00:00

Wasteland 2: A Solid Start

It was Wasteland 2 free weekend on Steam this weekend. I haven't played this since back in 1988, so I covered up all the windows in the house and dug in deep. Twelve hours later, as usual, I'm seeing all the ways I could have made things a little better if I had known a bit more before I started. Now armed with 12 hours worth of hard-earned lessons, I decided it was time for me to build a custom party. Sadly there is no non-cheaty way to respec your characters, so here's how to get a solid start, without ruining all the fun.