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BadLand Games Announces Do Not Feed The Monkeys to Release Q1 2018

Fictiorama Studios continues development of the first "digital voyeur simulator".

It will finally hit PC via Steam before next summer.

STRAIGHT FROM THE DEVS - MADRID SPAIN, NOVEMBER 8 2017: To some of you, the warm welcome you received yesterday fro the Primate Observation Club was totally unexpected; the rest, already knew what we were talking about.

Do Not Feed The Monkeys development continues steadily by Fictiorama Studios, which is finalizing the details of its original title, with a genre of its own.

Do Not Feed the Monkeys is a "digital voyeur simulator…"

A story-driven title in which you invade the privacy of dozens of strangers while you witness their most intimate moments, trying to keep up with the rent payment and have enough money to buy some food from time to time... 

You'll be the new member of the "Primate Observation Club", which of course is not the wildlife conservation society that the name suggests. It's a cover for a clandestine group that watches over people through surveillance cameras and unprotected web cams. Tired of living in a shabby apartment and having boring jobs, you have been accepted as part of this exclusive organization, so you'll be able to spy on the "caged monkeys".

The game, which has a strong "pixel art" visual style, allows you to browse social networks, wikis, websites, newspapers, on-line stores and chat rooms, where you can collect information about the "monkeys" you're spying. The Club forbids you from interacting with those you observe (ie, "feed the monkeys") ... but what will you do? Are you going to intercede in the name of justice? Will you sabotage their dreams? Or will you sit around doing nothing while you watch the world burn? Everything you do (or stop doing) will have consequences.

During its development, Do Not Feed The Monkeys has gone through a lot of indie development festivals in which it has garnered all kinds of praise and several awards such as the one in the picture, the most recent one, awarded by the media attending Indicade Festival Europe 2017.

- Best Indie Game (Festival Européen du Film Fantastique de Strasbourg, France, 2017)  
- Most Innovative Video Game (RTVE Award; 3DWire, Spain, 2017)
- DevGamm Choice (GetIT! Festival, Ukraine, 2017)
- Excellence in Narrative (Finalist; Busan Indie Connect, Korea, 2017)
- Excellence in Game Design (Finalist; Busan Indie Connect, Korea, 2017)

Do Not Feed The Monkeys will be one of the 70 titles shown in the fifth anniversary of "Day of the Devs" festival, presented by Double Fine and iam8bit, to be held on November 11th in San Francisco.

Fictiorama Studios

Fictiorama Studios is an indie game studio founded by three brothers (Mario, Alberto, and Luis Oliván) who are united by their devotion to graphic adventures. In addition, two of the Oliván brothers are members of the alternative rock band Kovalski -- which composed the soundtrack for Dead Synchronicity: Tomorrow Comes Today. To learn more about Fictiorama Studios, please visit

BadLand Games

Based in Madrid, Spain and established in 2011, BadLand Games is an independent company specializing in the physical distribution and global publishing of video games. In Spain, BadLand Games is the official distributor of AAA titles for all platforms including, Minecraft: Story Mode, La Voz, Sniper Elite 4 and the popular Darksiders Warmastered Edition. BadLand Games is also the publisher of indie titles such as: Anima: Gate of Memories, Heart & Slash, Dex, Castles, Dead Synchronicity:Tomorrow Comes Today, Ginger: Beyond the Crystal, BOOR, Vostok Inc, Velocity 2X: Critical Mass Edition, The Sexy Brutale: Full House Edition, Demon’s Crystals, and the in-house developed game, Awe. To learn more about BadLand Games, please visit

Fred Brizzi
Written by
Wednesday, 08 November 2017 13:13
Published in Straight from the Devs



Fred is our loyal but certainly most undeserving Founder, President, & CEO (he’s just a big jerk). He started gaming with Alex Kidd on the Sega Master System and was brought by ID Software to the PC back in 1993, that glorious day DOOM hit the shelves. He lives in Washington, D.C. with his wife and handsome boys, playing international relations by day but games by night. His aspirations, you ask? To leave the elephants and the donkeys at their zoo, strap himself down for the magic carpet ride, and ride the bustling escapade that is PC gaming 100% of the time. In fact, when he's not working for OpNoobs, he's apologizing to his wife for OpNoobs. Fred also coined the expression “Consoles? Glorified Netflix players.” He really wanted us to put that in too. He’s like very proud of that.

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