Displaying items by tag: Atmospheric

Agony is a survival horror title that serves as a bold interpretation of biblical hell, crushed by a monolith of technical problems and unpolished design.

Eden Rising: Supremacy is an unusual concoction of open-world action, tower defense, and resource collection that makes it innovative and unique, although it’s still in its infancy.

Kickstarter darling Agony is a fascinating blend of gripping storytelling and heart-stopping scares. It’s a first-person survival horror indie that, rather than shy away from the grotesque, embraces it as it paints a lurid picture of hell in all its gory glory. If the preview is any indication, Agony will be a benchmark title in how ambiguous plots and graphic scares can be successfully fused into one unforgettable experience.

Solve puzzles and be asked some of life's grandest relationship questions in Solo, a colorful and contemplative indie title.

Independent game and technology studio, 3rd Eye Studios is releasing its zero-gravity space adventure, Downward Spiral: Horus Station onMay 31st for PC, with optional, Oculus Rift with Touch, HTC Vive and Windows Mixed Reality support for £14.99, €14.99 & $19.99.

Steampunk Tower 2 feels repetitive at times, but it holds interest through intriguing dialogue, a rewarding progression system, and a consistent steampunk theme.

On April 1, Aspyr and Bloober Team are proud to introduce Layers of Fear: Everything Is Going To Be OK DLC pack. Pull back the curtains, bask in the sunshine, play with your kids, kiss your wife, and paint for the sheer joy of painting.

A Plague Tale: Innocence, the upcoming adventure game developed by Asobo Studio, unleashes hordes of rats in a new series of images. Join orphan siblings, Amicia and young Hugo, as they struggle through the heart of a brutal and ruthless world in which millions of rats ravage the Kingdom of France - already beset by war and the Black Death.

Question™, a team of industry veterans including the Creative Director and Lead Writer of BioShock 2, the Senior Gameplay Programmer of Dishonored, and the Lead Effects Artist for BioShock Infinite, has unveiled its next title. The Blackout Club, a cooperative paranormal horror mystery, steps into the light in Q1 2019 on PC.

Those looking for alien carnage may want to orbit on past it but fans of sci-fi exploration in space will find in The Station an “out of this world’ experience.  Puzzles and mysteries in an atmospheric setting with an intriguing storyline that delivers, it’s the kind that does not give away goodies from the start. For the patient explorer, a real treat.

The principal concept of We Were Here Too — having to communicate carefully with a partner — is a fantastic addition to a puzzle title. The in-game chat works excellently and limiting the walkie-talkie to half-duplex forces one player to speak at a time, which can make for incredibly hectic situations. The title is well thought through, but even an initial run is relatively short. However, puzzle fans will be entertained.

The Red Strings Club transports you into a gritty, 1980’s-inspired cyberpunk future to solve a mystery that asks more questions about morality and human nature than it answers. The nostalgic feel isn’t overpowering or gimmicky; rather, the setting could pass as something straight out of the Blade Runner universe, yet maintains its own style and originality. Modern technology is referenced, but the backbone of the plot takes your curiosity for a ride with its fantastical sci-fi elements. Add just a dash of that decades-old pixel art aesthetic, and you have a solid entry into the cyberpunk genre.

This slow-paced, emotionally-impactful adventure that is effectively a treasure hunt is suited to gamers who would enjoy being along for the ride in the healing process after a traumatic event. Sentimentality and patience are advised, as you won't find any exploding helicopters here; merely a quirky, imperfect meandering through the struggles that go along with loneliness that will be largely successful in making you feel satisfyingly sad.

As the main antagonist in Agony, The Red Goddess plays a significant role in Agony story, and her personality makes her the most terrifying entity that players will ever encounter in the game. She might be seen as an innocent, beautiful woman, but this makes her the deadliest enemy that player can meet in the world full of agony and terror.

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Rather than try and make a quick buck out of cheap thrills, Dynamic Pixels and tinyBuild took the popular trope of hide-and-seek horror and twisted it into something new and creative.  There is a great game buried here, as long as the development studio fixes the problems currently plaguing Hello Neighbor...  And if they can manage to really polish it, then the horror genre has much innovation to offer.

TARTARUS is a unique concept in that it makes computer puzzles come alive with realistic representations, where most titles try to make abstract mini games out of “hacking.” The plot and overall horror atmosphere don’t come together, however. Overall, this is a solid attempt at making light programming puzzles interesting, but more work needs to be done in this area before we see a title that is truly free of tedium.

Steamburg needs more polishing to be player-friendly, being too buggy and clumsy in its current state. But even if these problems were addressed, Steamburg would merely be a predictable puzzle adventure with lacklustre visuals, a stereotypical storyline, and uninspired puzzles.

I’m sure you’ve already heard about DIE YOUNG, the visually impressive first person open world survival game set in an island in the Mediterranean Sea featured by Daphne, a brave heroine who tries to escape from this dangerous place.

David Su’s video game musical features a unique playthrough with an award-winning soundtrack. Although short, the game provides a very relaxing experience, embarking on the archer Yi’s journey to save the village. After several playthroughs, I was craving to play more story games with a focus on original music. However, the market for these games is limited, leading me to believe that this could be an excellent platform for more original composers to feature their music in a unique, visual way.

Educating the public about mental illness is important, but a problem inherent in accurately portraying depression is that, well, it isn't fun to be depressed. Indygo skillfully builds a gloomy atmosphere: The voice acting, music, black and white art style, and narrative all work together to convey the disconnection and emptiness a person suffering from depression can feel. You may come away with a better understanding of depression by playing, but if you're looking for entertainment along with your education, you will be disappointed.

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