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Taleworlds Explains New Feature Of Mount & Blade II: Bannerlord

Every Thursday, TaleWorlds publish a new post tackling things such as why there is no release date for Bannerlod yet, how modding will be or introducing different members of the team and their work. TaleWorlds, developers of the Mount & Blade series, published today a new entry in its Steam dev blog explaining Influence, a new feature of the single-player campaign of Mount & Blade II: Bannerlord.

Growbot Interview with Wasabi Games

An atmospheric adventure called Growbot takes shape under the watchful eye of Lisa at Wabisabi Games. Classic point-and-click gameplay twines around puzzles like a clever vine. It’s all part of Lisa’s vision of integrating a diverse, dreamy score with biopunk illustrations and a picture book feel.

The Journey Down: Chapter Three Review

The Journey Down: Chapter Three is the sort of title that leaves me saddened by its completion, but eager to see what the crew at SkyGoblin will do next. The Journey Down feels like a love letter to the genre, and its legacy – there are elements of LucasArts, Sierra On-Line, and other industry giants present here. But it manages to stand alone as a memorable trilogy that only improved with each new chapter. It is a worthy addition to any puzzle-loving, soundtrack-blasting, humor-embracing point-&-click fan's library, and Chapter Three is a conclusion to the tale that's just what the doctor ordered.

Last Day of June Review

Last Day of June is unique and story-driven, suited for those who appreciate a slower-paced journey. The reward is an artful experience that stands a chance of resonating with your heart.

Vaporum Review

Vaporum shows promise but still, has ways to go. The art style is finely tuned, but time spent polishing the look should’ve been invested in more various assets. I enjoyed playing it but still felt bored and uninterested at times, and it would’ve benefited from a larger variety of enemies and weapons. That being said, it’s not half bad, and one of the better games you’ll play this year; a sequel with some more attention to certain details would be an instant buy.

Absolver Review

The moments I did have a good time were few and far inbetween, often overlooked and bogged down by repetitious fights and long periods of grinding out moves and experience. The glitches I experienced were numerous, but thankfully Sloclap is aware of most of these problems and is releasing patches to help eliminate them, while also adding new features. If you’re looking for crazy flashy combos and special moves, this isn’t the title for you. While Absolver is a fighting game, it’s a far cry from the likes of Street Fighter, Tekken, or Injustice. With many moves grounded in reality, or at least inspired by them, Absolver’s combat system still requires strategy, but even moreso patience — a quality for which many do not play fighting games.

Life is Strange: Before the Storm Review

Life is Strange: Before the Storm plays like a cutscene with a point-and-click element that is a joy; no button combinations or consulting a grainy minimap: Daedalus himself designed the levels. The title deals with weighty issues wrapped in stunning visuals and peppered with a comprehensive soundtrack by real artists. This addition to the franchise is a must-play.

We Need To Go Deeper Early Access Interview

The OPN interview with Deli Interactive. We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

Divinity: Original Sin 2 Review

With Divinity: Original Sin 2, Larian Studios creates a title that brings together the best aspects of table-top and classic roleplaying games. The graphics, along with the score and voice acting, are painstakingly detailed and are truly awe-inspiring. Every decision you make, from character creation to dialogue, will affect your experience, giving you a slightly different playthrough every time. This is not a game for the casual player, however. The sheer size of the game and the difficulty of some battles will require dozens of hours and have you loading quicksaves time and again. Divinity: Original Sin 2 is primed to be on many all-time favorites lists; few, if any, have succeeded to this degree.

Empyre: Lords of the Sea Gates Preview

 What I played, I enjoyed. However, Empyre: Lords of the Sea Gates feels like it could use something more, as parts of the dialogue felt clunky; the musical and ambient sound overtly monotonous; the story intriguing, but not fully fleshed out. But, these are all minor musings. Ultimately, Empyre: Lords of the Sea Gates completes exactly what it set out to: create an entertaining addition to the top-down RPG genre.

tinyBuild Announces Pathologic 2

Pathologic 2 is an open world survival horror game set in a town being consumed by a deadly plague. As the only sane medic around, it's your job to save everyone.

Trackless Review

Trackless is a neat little experience. The puzzles are not very challenging, and it doesn’t take long to get through them, but the message is unique and thought-provoking somewhat. This title offers minimal raw entertainment, but the art and music have their own characteristic appeal, and the ending is a fair payoff for a brief time investment.

All Walls Must Fall Early Access Review

Imagine the year is 2089 and the Cold War never ended. You would, of course, be a burly, time-traveling cyborg-agent who goes to dance clubs to flirt with and/or kill other burly men, right? Of course you would; the self-described tech-noir All Walls Must Fall is so chillingly accurate that an alternate history textbook could be written based off of it.

Iceberg Interactive Announces Inmates

Publisher Iceberg Interactive and developer Davit Andreasyan announced Inmates, a new psychological horror game with puzzle elements for PC. In Inmates, you must discover the truth behind your confinement and discover the dark secrets of the run-down prison you find yourself in.

The Long Dark Review

The Long Dark is imperfect, but it could be one of the best experiences in the survival genre. For the impatient, single-player gamer, The Long Dark holds little promise. However, if you relish the challenge of isolation and the feeling that you’re fighting against an environment that isn’t trying to kill you, but rather just doesn’t care about you, then you must try The Long Dark.

Pyre Review

Gamers will talk about Pyre for a good while. Vivid visuals pair well with energizing audio, and both complement the subtle, mechanical gameplay; Pyre, a stunning package,provides with aplomb a depth of strategy not found in some AAA titles, and couches the experience in an engrossing narrative. Supergiant Games’ strongest showing to date, Pyre is a must play, a delight that can’t be recommended highly enough.

The Gardens Between, Coming Q1 2018

The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. The player can traverse back and forwards in time to discover each garden's secrets and, along the way, reveal a story about friendship, childhood and growing up.

Yonder: The Cloud Catcher Chronicles Review

For an open-world, immersive experience replete with quests, fishing, farms, and more, look no further than Yonder: The Cloud Catcher Chronicles. The design is apt to please any gamer interested in what Yonder has to offer, while nightfall and the gloominess of a heavy rain ensure that players who might otherwise avoid overly bright hues don’t feel left out -- a sure recipe on Yonder’s part for broad appeal. However, as an exploration-heavy title, especially one that does not offer combat, the allure is counteracted in part; ultimately, though, all -- save the hardcore -- can enjoy Yonder.

Baobabs Mausoleum Ep.1 Ovnifagos Don't Eat Flamingos Review

Seemingly an anomaly on the Steam store, Baobabs Mausoleum Ep. 1 Ovnifagos Don’t Eat Flamingos is a weird but worthwhile play.  It presents a unique and twisted world and a story with a considerable extent of both human imagination and sanity.  Each puzzle and problem is different and engaging, providing an innovative experience.  As the first installment in the series, we have hopeful anticipation for a successor, to see how the developers will continue to polish what they have here.

Perception Review

Perception features  an unique narrative thread, though it isn’t ground-breaking. Claustrophobic at times, Perception is at once elegant and creepy, but the title’s own core mechanic defangs any deeper sense of dread or terror it might have achieved. Perception sits comfortably in a casual gray area in terms of puzzles and story, but it offers up some solid voice work and unique, ethereal visuals. Horror fans seeking something novel, though not panic inducing, may find it worth a look.

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