ESPORTS4INDIE

RiME is a wonderful experience filled with both light-hearted excitement and touching emotional moments. It invokes the old cliché, “I laughed, I cried,” but, of course, that doesn’t do justice to the amount of effort it took to coordinate the vivid yet dreamlike artwork, the fun and easygoing gameplay, and the dramatic musical score. It’s unfortunate that the graphics can be choppy and the movement can be finicky. Otherwise — especially if you value aesthetics over fun — this is an incredibly satisfying title.

Starpoint Gemini Warlords is a fine title, though it’s not without the occasional rough edge. Solid gameplay, with smooth controls, is hampered by a frustrating camera, but an interesting (albeit sometimes compromising) mix of single-ship combat and 4X civilization management, and great graphics, seal the deal.

With Prey,the developer Arkane Studios has built on the proven success of its stealth shooters. The gameplay discourages a head-on approach, slowing down the pace of the action. However, the frustration of having to hide instead of fighting enemies is remedied by excellent graphic and sound design, a strong RPG element, and the possibility to gather resources and build useful devices. An additional perk is the inventive writing, which manages an immersive, haunting atmosphere.

P.A.M.E.L.A. is one of the most visually solid games on Steam today, in the indie market — and possibly including AAA as well. There was a rash of bad reviews for crashing and loading issues, but the issues were fixed very quickly thereafter. Even with a small development team, NVYVE Studios has produced one of the most polished Early Access games I’ve seen, and it bodes well for the future of the title and the studio.

Everything is an extraordinary journey. It’s Salvador Dali meets Neil deGrasse Tyson meets Eastern Mysticism. It’s art and spirituality brought to life in a medium that transcends the limitations of books and paints. This isn’t the game you want if you’re looking for casual entertainment with which to unwind at the end of a long day. Yet, even though Everything challenges your understanding of self and the universe, it never sacrifices the simple joy of fun.

Given that Planet Nomads is in alpha, some of the issues get a pass, but there are other, more serious optimization problems with this title, and the building mechanic is borderline terrible. Movement felt delayed, graphics looked choppy more often than not when moving, and the game went through a serious bout of crashing until I switched to a windowed-only view.
There’s a lot of room for improvement for this title, but the foundation the devs have built is workable. Keep your eyes on Planet Nomads going forward, but be wary; your expectations might not be met if you jumped into the game now.

The Wild Eternal might be an acquired taste for some players, given its spiritual undertones and mystical themes, but the witty dialog and gripping plot combine with the scenic milieus to make The Wild Eternal a solid recommendation for fans of the genre.

Ultimately, server issues and stability have hampered Edengrad’s initial release. Were Edengrad a standalone offline game, it would be an ‘OK’ game. The problem is that Edengrad isn’t, though, and as an online game, server performance is mandatory — arguably the most important feature, even. The crashes, the lost characters, the performance dips, and more make this game unplayable.

Now available is the new developer diary for RiME, the puzzle adventure game from Grey Box, Six Foot and independent developer Tequila Works.

Yonder: The Cloud Catcher Chronicles, an open-world adventure from a former Activision producer and Rocksteady developers now forming Prideful Sloth, launches for PC on July 18, 2017.

Players need to craft the Trebuchet, place it, and then aim it by pushing it around. In-game physics come into play when figuring out how far you want to shoot: by adding and removing rocks as ballast you determine how far your projectile will go. You can arm your Trebuchet with huge boulders and even explosive Demon-fire jars that will create a fiery havoc wherever it comes crushing down.

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This episode covers what is to many the most anticipated PC release of the year: Mass Effect: Andromeda.

Andromeda is robust and delivers effectively on the key elements it advertises, and then goes above and beyond regarding play style tailoring and experienceable customization. That said, the characters look more at home in the Sims 3 era, and the dialog fails to be more than lackluster - cringe-worthy at times. Nevertheless, while Mass Effect: Andromeda proves a quality example of its genres, diehard fans of the Mass Effect universe and its original story should wait until BioWare patches the technical bugs, and the price point lowers.

Many issues, like linear progression and limited AI, that I have with Wildlands are issues rooted to the ‘open-world’ genre, and therefore not worth holding against Ubisoft. Wildlands offers a tight finesse for a shooter, and is sure to be enjoyed by gamers; however, it does little to go beyond this.

Flintlock Studios presents us with a fascinating and entertaining concept, one that could bring a much-welcomed spotlight to a period of American History often overlooked. Yet considering the fierce competition out there, the limited size of the studio, and more importantly, the current state of the game, Northern Regime isn’t off to a promising start. I’m rooting for the British Columbia-based studio, but it’s got a long way to go until it's ready for a full release. A significant amount of work has to be put in before Northern Regime can be considered a quality Early Access game.

All in all, The Wild Eight is a relatively inexpensive addition to the Survival genre, and it's one that comes with a lot of potential. Even as it stands, The Wild Eight is an excellent choice for players who want to face the wilderness with a group of friends, and watching your loved ones’ avatars get gored to death by wild boars certainly breaks up the monotony of foraging.

While it's commendable that a two-man team set out to create an adventure of relatively broad scope, I can't recommend Hero, especially not at its current price point. It does have decent music and sound effects, but the lackluster graphics, lack of polish and uninspired gameplay are too glaring to ignore.

I’m looking over at the clock, watching hours roll by, and I can’t stop. Despite being Early Access, Conan Exiles is already capable of standing up against any other open-world survival game currently released, and I'm excited to see what Funcom has in store.

Phoning Home is an excellent example of what happens when developers think outside the box of their genre(s). While there are dozens of Sci-Fi themed Survival game option for players to choose from, ION LANDS has blended a remarkable combination of elements to create a saga that stands out from the crowd.

With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode is the on the release of Funcom's Early Access release of their survival game, Conan Exiles.

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