Displaying items by tag: Puzzle

Haimrik is an out-there mixture of puzzler and platformer that succeeds in heart, yet falls short of being intelligent — much like the main character.

The Spectrum Retreat is a short psychological puzzle game with a subtle but thought-provoking story and comfortably challenging puzzles, although it can be repetitive at times.

Cefore is an early access, physics-based puzzler with great potential and a comprehensive level editor to round out the experience after the completion of the main campaign. Fans of the genre should give this title at least a passing glance.

The Office Quest is a laugh-out-loud point-and-click satire of office work culture that overstays its welcome in some aspects and stays too little in others.

Tagged under

A tale of the almighty power of time, The Watchmaker is reminiscent of Portal in its humor and scientific focus. Playing will prompt reflection and evoke emotion, but deficiencies include narrative, level design, and puzzles.

The creative process of The Watchmaker has been continuous improvement in these four years of development, starting by working on expressing our own fascination for the time that goes by in life. The fact of aging and the realization that life was made to live and enjoy — not to collect material things — is really important to us, which is something that is inserted in the history of our game. The art of the game is one of the most relevant aspects of the game, along with the story, and we believe that the steampunk style was the right one for a watchmaker — full of gears and steam.

Solve puzzles and be asked some of life's grandest relationship questions in Solo, a colorful and contemplative indie title.

This light-hearted puzzle adventure is one you can enjoy with a friend. It has unique graphics, a fun storyline, and decent replayability. If you like two-player titles or solving puzzles, then 39 Days to Mars is worth playing.

Puzzle your way through tiny, meticulously beautiful landscapes in Umiro, the minute indie title that proves that great things do sometimes come in small packages.

Tagged under

The principal concept of We Were Here Too — having to communicate carefully with a partner — is a fantastic addition to a puzzle title. The in-game chat works excellently and limiting the walkie-talkie to half-duplex forces one player to speak at a time, which can make for incredibly hectic situations. The title is well thought through, but even an initial run is relatively short. However, puzzle fans will be entertained.

Odysseus Kosmos and his Robot Quest is a charming title and a solid first entry into an episodic series. The old school pixel graphics and humorous banter give the game a human touch, while it gets hurts by dialogue that feels long winded at times. As a narrative-driven point-and-click the story is paramount, and while the puzzles are interesting there isn’t much character development or narrative so far. Just enough to keep you hanging on for further episodes.

TARTARUS is a unique concept in that it makes computer puzzles come alive with realistic representations, where most titles try to make abstract mini games out of “hacking.” The plot and overall horror atmosphere don’t come together, however. Overall, this is a solid attempt at making light programming puzzles interesting, but more work needs to be done in this area before we see a title that is truly free of tedium.

Developer and Publisher Headup Games announces that for the last year, they've been secretly working in their underground labs on the next iteration of the million-selling Bridge Constructor series. This new stand-alone title will release on PC, MacOS, Linux, mobile devices, and console, and fully embraces the Portal license, one of the most beloved video game franchises of the last decade.

Tagged under

Microïds Indie, the new publishing label of Microïds, and the studio Telehorse are thrilled to present the award-winning puzzle adventure game Steamburg, available since November 2nd on Steam.

Tauronos promises an intriguing story, but since running out of lives forces you to start your journey again from the beginning, few players will have the patience to persevere and experience more than a fraction of it. Even so, the perfectly fitted aesthetic supports a minimalist but hardworking narrative, guaranteeing that players who grow frustrated enough to walk away still do so with regret.

Inmates grabs you right off the bat and starts yelling in your face: you are screaming and afraid, but at the end of it all, you’ll probably tell your friends that they need to come over and get yelled at, too. Besides the game world being well designed, and the sounds making you check over your shoulder every few minutes, the creativity, the puzzles, and the story offer an experience that is to die for.

Even those who don’t normally play point-and-clicks can enjoy Darkestville Castle, but only the die-hard devotees of the genre will be able to persevere past the inevitable and frequent bouts of frustration from struggling through convoluted puzzles. An intriguing story and captivating art style round off this puzzling puzzler.

An atmospheric adventure called Growbot takes shape under the watchful eye of Lisa at Wabisabi Games. Classic point-and-click gameplay twines around puzzles like a clever vine. It’s all part of Lisa’s vision of integrating a diverse, dreamy score with biopunk illustrations and a picture book feel.

The uniqueness of this title carries it to the end, and is ready to go for a couple episodes more, leaving you intrigued about the conspiracies and ground-breaking truths you have discovered: a solid couple hours invested in a protagonist you care about, wanting to see it to its end, and then twice over.

Another Lost Phone is truly a masterpiece in its kind, setting a bar in both creativity and meaning that will be hard for future installments in the genre to match. In addition to being one of the most innovative vehicles for a puzzle-based story to be released in a long time, the story is immensely engaging from the moment you unlock the phone. Accidental Queens have now issued a challenge to game designers everywhere: use your art to tell stories that need to be told.

Page 2 of 5