eSports for indie | E4i

39 Days to Mars Review

This light-hearted puzzle adventure is one you can enjoy with a friend. It has unique graphics, a fun storyline, and decent replayability. If you like two-player titles or solving puzzles, then 39 Days to Mars is worth playing.

Umiro Review

Puzzle your way through tiny, meticulously beautiful landscapes in Umiro, the minute indie title that proves that great things do sometimes come in small packages.

We Were Here Too Review

The principal concept of We Were Here Too — having to communicate carefully with a partner — is a fantastic addition to a puzzle title. The in-game chat works excellently and limiting the walkie-talkie to half-duplex forces one player to speak at a time, which can make for incredibly hectic situations. The title is well thought through, but even an initial run is relatively short. However, puzzle fans will be entertained.

Odysseus Kosmos and his Robot Quest Review

Odysseus Kosmos and his Robot Quest is a charming title and a solid first entry into an episodic series. The old school pixel graphics and humorous banter give the game a human touch, while it gets hurts by dialogue that feels long winded at times. As a narrative-driven point-and-click the story is paramount, and while the puzzles are interesting there isn’t much character development or narrative so far. Just enough to keep you hanging on for further episodes.

TARTARUS Review

TARTARUS is a unique concept in that it makes computer puzzles come alive with realistic representations, where most titles try to make abstract mini games out of “hacking.” The plot and overall horror atmosphere don’t come together, however. Overall, this is a solid attempt at making light programming puzzles interesting, but more work needs to be done in this area before we see a title that is truly free of tedium.

Headup Games Announces Bridge Constructor Portal

Developer and Publisher Headup Games announces that for the last year, they've been secretly working in their underground labs on the next iteration of the million-selling Bridge Constructor series. This new stand-alone title will release on PC, MacOS, Linux, mobile devices, and console, and fully embraces the Portal license, one of the most beloved video game franchises of the last decade.

Steamburg: Telehorse's Steampunk Universe

Microïds Indie, the new publishing label of Microïds, and the studio Telehorse are thrilled to present the award-winning puzzle adventure game Steamburg, available since November 2nd on Steam.

TAURONOS Review

Tauronos promises an intriguing story, but since running out of lives forces you to start your journey again from the beginning, few players will have the patience to persevere and experience more than a fraction of it. Even so, the perfectly fitted aesthetic supports a minimalist but hardworking narrative, guaranteeing that players who grow frustrated enough to walk away still do so with regret.

Inmates Review

Inmates grabs you right off the bat and starts yelling in your face: you are screaming and afraid, but at the end of it all, you’ll probably tell your friends that they need to come over and get yelled at, too. Besides the game world being well designed, and the sounds making you check over your shoulder every few minutes, the creativity, the puzzles, and the story offer an experience that is to die for.

Darkestville Castle Review

Even those who don’t normally play point-and-clicks can enjoy Darkestville Castle, but only the die-hard devotees of the genre will be able to persevere past the inevitable and frequent bouts of frustration from struggling through convoluted puzzles. An intriguing story and captivating art style round off this puzzling puzzler.

Growbot Interview with Wasabi Games

An atmospheric adventure called Growbot takes shape under the watchful eye of Lisa at Wabisabi Games. Classic point-and-click gameplay twines around puzzles like a clever vine. It’s all part of Lisa’s vision of integrating a diverse, dreamy score with biopunk illustrations and a picture book feel.

Slap Village: Reality Slap Review

The uniqueness of this title carries it to the end, and is ready to go for a couple episodes more, leaving you intrigued about the conspiracies and ground-breaking truths you have discovered: a solid couple hours invested in a protagonist you care about, wanting to see it to its end, and then twice over.

Another Lost Phone: Laura's Story Review

Another Lost Phone is truly a masterpiece in its kind, setting a bar in both creativity and meaning that will be hard for future installments in the genre to match. In addition to being one of the most innovative vehicles for a puzzle-based story to be released in a long time, the story is immensely engaging from the moment you unlock the phone. Accidental Queens have now issued a challenge to game designers everywhere: use your art to tell stories that need to be told.

Beat The Game Review

With deadly bugs that prevent key gameplay mechanics, zero replayability, and an astonishingly small amount of content (<30 minutes to complete), Beat the Game is a visual masterpiece more akin to a brief bad trip at a Tomorrowland than an actual game. If you’re into audio or music production and are looking for something that will let you develop and explore it in a different light, you will be disappointed. However, when it comes to cinematography, BtG is a high nine. With a bit more care and effort from solid game and sound designers, this novelty release could have been great. And if you need drugs to enjoy music, you’re doing it wrong.

Suicide Guy Review

Suicide Guy caters to the underserved demographic of people who enjoy 3D puzzle platformers, except this serving is more of a home-cooked meal from Grandma’s house after she had gotten dementia. It’s made with love, and is good at certain parts, but in the end, it leaves a bad taste in your mouth. Graphics and level design can be clever at times, but are essentially ruined by the frustrating physics and collision, lack of any good music, repetitive sound effects, half-finished animations, and stale platforming. I want to love Suicide Guy, and I do, in a way -- I appreciate the effort that was made, but when I was done I felt unsatisfied and dead inside.

Upside-Down Dimensions Enters Early Access

KISS Ltd and Hydra Interactive Entertainment announced that as of today, PC gamers can play their paper platformer via Steam Early Access, highlighting that Upside-Down Dimensions is an enchanting and unique game that combines action, hack n slash, RPG, stealth, platform and co-op puzzles for a truly remarkable gameplay experience.

The Gardens Between, Coming Q1 2018

The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. The player can traverse back and forwards in time to discover each garden's secrets and, along the way, reveal a story about friendship, childhood and growing up.

No70: Eye of Basir Review

No70: Eye of Basir is an ambitious title; while the visuals and audio are noteworthy, in the critical areas of story and gameplay, Basir is passable, not exceptional. The brief plot explores, then seems to abandon, what appeared to have been a key plot point, and, at times, it’s a bit unclear who your character even is. Issues with performance and geometry clipping, combined with some sloppy foliage and prop placement, occasionally break immersion: No70: Eye of Basir is a flawed gem with some good facets.

The Search Interview

Embark on a journey of discovery and inspiration in The Search - a story-driven puzzle-adventure set in a mysterious world where art comes to life! In an unknown world, you'll search for clues about the nature of this place, as well as your own past. Guided only by the letters of a mysterious stranger, you'll find that this universe works differently from our own.

Subject A-119 Review

Subject A-119 makes a strong showing with a variety of abilities, but the puzzles, through mechanical and logical limitations, quickly fatigue the player. Puzzle addicts might be tempted to explore this title but, overall, Subject A-119 mechanics are more confusing than the actual puzzles, ultimately leaving players underwhelmed.

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