Displaying items by tag: Sequel

Andromeda is robust and delivers effectively on the key elements it advertises, and then goes above and beyond regarding play style tailoring and experienceable customization. That said, the characters look more at home in the Sims 3 era, and the dialog fails to be more than lackluster - cringe-worthy at times. Nevertheless, while Mass Effect: Andromeda proves a quality example of its genres, diehard fans of the Mass Effect universe and its original story should wait until BioWare patches the technical bugs, and the price point lowers.

Overwatch, DOOM, and Dark Souls 3 are just a few of the notable games released last year that garnered a slew of praise and awards. While the aforementioned games were, and still are, worthy of your time, I feel 2016’s “best game” distinction was most earned by IO’s Hitman. I say this despite initially passing on the game. Its episodic nature and perceived lack of content raised some red flags for me. So what makes Hitman a game that compels me to write about its virtues despite having no IO-Interactive stock? Well, let’s take a look.

Crystal Dynamic and Square Enix continue to celebrate the anniversary of one of gaming’s most iconic heroines, Lara Croft.

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There's another new assassination in this year's HITMAN: Marrakesh (aka a Gilded Cage).

How can things get any better for Square Enix? The daunting remake of Final Fantasy VII into an episodic All My Children adventure has put them on every shit list imaginable. Rumors of a declawed Wolverine and a cavalcade of watered down X-Men appearing in Kingdom Hearts 3 is about as bottom as a trip to rehab with Dr. Drew.

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Hitman is shaping up to be a great new addition to the franchise. And the episodic method is working surprisingly well for it. There's still a pretty limited set of content, but it's so much easier to focus on all the many little things in any given stage when I'm not simply moving on to the next and the next to get to the end of the game. I'm thoroughly enjoying the challenges they've set up.

The new Hitman, following after Absolution, goes back to its open-ended roots, while still working to spin a tale alongside the contracts. It starts off with a tutorial that's supposed to be a prequel to the entire series, while the rest is a sequel to the existing series.

It may never get its due in the mainstream consciousness as a tremendously important title, but Hitman: GO The Definitive Edition deserves to be considered a classic, as it is perhaps the best thing to come from mobile gaming in the medium's history to date.

No matter how much I may criticize the faults, and the faults certainly aren't insignificant, Rise of the Tomb Raider is without a doubt extremely fun. Fans of the first Tomb Raider will find more of what they loved. Rise shines brightest when players adopt the full John Rambo mindset, and embrace the balls to the walls action available. I found myself having much more fun when I intentionally ignored stealth and played like I was in a John Woo movie. Rise of the Tomb Raider is a fast-paced, action-packed feast for the senses that sets a new benchmark for technical excellence. Just don't expect many original concepts or challenges, as Lara “John Rambo” Croft brutally murders hundreds of baddies en route to a very thrilling final chapter.

With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode is a Special Tomb Raider, in celebration of the PC release of Rise of the Tomb Raider.

Like many Final Fantasy games, Type-O is long in explanation and drenched in overwrought backstory, but after clearing the first few hours, the game’s pulse starts to regulate, and a deep, action RPG is revealed. At $29.99 on Steam, its a steal, and anyone who is a fan of action RPGs, particularly jRPGs, will surely find a rewarding and fun game in Type-0.

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