John Gerritzen

John Gerritzen

John Gerritzen is a programmer by education, author by hobby, and game critic by occupation. While he usually favors RPGs, he will play anything that engages him narratively or mechanically. When he's not playing games for fun or profit, he's usually reading or watching anime.

Tuesday, 21 August 2018 09:00

Headsnatchers Early Access Review

Headsnatchers is a great time when played with a group of friends. I would have mentioned the music had I been able to hear it over our laughing, taunting, and carrying on. However, with less than that, it can be a little underwhelming. It's a worthwhile purchase if you're looking for an alternative to a board game night or party entertainment for a small group and are willing to support a title still in development.

Monday, 13 August 2018 09:00

City of the Shroud Review

While City of the Shroud, a real-time strategy RPG, has some interesting design ideas in theory, in practice these designs fall flat.

Darkest Dungeon: The Color of Madness is a fine addition to an already great game that adds perpetual, challenging content fit for veterans.

Monday, 09 July 2018 09:00

Insane Robots Preview

Free from bugs, but otherwise not having much to recommend it, Insane Robots suffers from a series of poor design decisions that wind up making it exceedingly average.

Monday, 25 June 2018 09:00

Cefore Early Access Review

Cefore is an early access, physics-based puzzler with great potential and a comprehensive level editor to round out the experience after the completion of the main campaign. Fans of the genre should give this title at least a passing glance.