Samantha Bister

Samantha Bister

Samantha Bister is a writer and editor from Wisconsin. Her earliest gaming memories are of playing The Legend of Zelda: A Link to the Past with her mom, who did the boring stuff like collecting heart pieces while Sam beat the bosses. In addition to games, she also enjoys reading, making fun of terrible movies, and watching videos of cats and dogs running into things or falling over.

Wednesday, 22 February 2017 00:00

Entangle Review

Entangle is a great game. It costs ten bucks to go watch a two-hour-long movie in the theater. Entangle costs less than that for the same amount of entertainment (or potentially more). And you don’t have to put on pants for it. Seems like a deal to me.

Wednesday, 15 February 2017 00:00

Alwa's Awakening Review

With a few tweaks to make it a little more palatable to the modern gamer, Alwa’s Awakening captures the joy that can come from conquering a difficult experience. It doesn’t do anything new, but in bringing back the old, it shows how fun finding your own way can be.

Sunday, 12 February 2017 00:00

Wacky Spores: The Chase Review

Wacky Spores: The Chase is a strong showing from the one-man show Lorenzo Bellincampi. This endless runner ditches substance and opts for style: you won’t find plot or character development, but the popping visuals and sharp audio promise hours of fungal fun.

Tuesday, 31 January 2017 00:00

Mainlining Review

Mainlining puts you in the shoes (and at the desktop) of an agent for the government spy directorate MI7. Occasionally irksome gameplay is balanced with rich aesthetics and an engaging story, making Mainlining a fine choice for fans of the point-and-click genre.

Monday, 19 September 2016 00:00

SPAERA Early Access Review

When judging an Early Access game, you have to judge it on its potential as much as on what’s already there, and SPAERA is already off to a great start, with all signs pointing toward an even better game in the future. Depending on your tolerance for Early Access, it may or may not be worth getting now, but you must check this one out when it releases.

Friday, 09 September 2016 00:00

Maraiyum: Rise of the Setting Sun Review

I want to recommend Maraiyum: Rise of the Setting Sun; I do. I was utterly charmed by the writing and the storytelling, but it is too repetitive, too frustrating, and too obtuse for me to tell you, go ahead and buy it.

Friday, 29 July 2016 00:00

System Crash Review

System Crash is a great addition to the library of anyone who likes playing CCGs. If you’re new to the genre, it’s also a good introduction: easy to learn, harder to master. Probably the best recommendation I can give this title is that I can’t wait to finish writing my review so I can play it more. In fact, I just hit my word count, so--

Friday, 22 July 2016 00:00

Sweatshop Review

In a magical rainbow unicorn future where the very large bugs are fixed, is the game worth playing? If you really, really like clicking stuff, maybe? But there are so many clicker/idle games out there that are so much more fun; this one doesn't need to be added to your library.

Friday, 01 July 2016 00:00

Quatros Origins Review

Overall, Quatros Origins is just a really solid game. It doesn’t reinvent the wheel, but it does give the wheel a shiny new coat of paint and puts on some treads so the wheel can go to more exciting places. If you’ve enjoyed the time you’ve spent throughout your life rotating little pieces around and fitting them together, you’ll really like the chance to do it again on a larger scale in Quatros Origins.

Wednesday, 15 June 2016 00:00

Doodle Kingdom Review

Doode Kingdom is definitely not a game for everyone. If you’re looking for action or complex, brain-teasing puzzles, this is not for you. If you want a casual diversion, though, you might want to check it out. For me, it was a perfect game to play on a Sunday afternoon with a baseball game on in the background.

Tuesday, 31 May 2016 00:00

The NADI Project Review

I hate the term “walking simulator.” It implies that thinking about a game and caring about the thoughts and feelings of the characters are less vital to the gaming experience than shooting things. I’m as fine with a game that is a little bit of gameplay with a lot of story as I am with a game that is a little bit of story and a lot of gameplay. (After all, “Thank you, Mario, but our princess is in another castle,” is not the most emotionally effective storytelling in the world, yet it belongs to the most popular game of all time).