Steven Stites

Steven Stites

Steven Stites is your typical 23 year old loser who plays video games. Sometimes he thinks he can shed some insight into them and writes it up; after it's cleaned up and readable to people with sanity intact, of course.

Friday, 07 October 2016 00:00

Gal*Gun: Double Peace Review

Loved it! Gal*Gun: Double Peace may be a shocker and an average port, but it's still a great game. I'd go as far as saying it's one of the best ones I've played in a while, and I would even recommend a purchase at full price. The replayability and fun gameplay are worth it.

Saturday, 17 September 2016 00:00

Mystery Chronicle: One Way Heroics Review

As it currently stands, Mystery Chronicles is a weak remaster of the original, but it's possible that we may see more coming from Spike Chunsoft in this game. Many players who experienced problems like consistent and constant crashing were voicing their concerns and the game was patched in no time to address them. The end verdict is: if you want a smooth roguelike RPG, play the original.

Chris Park from Archen Games took it upon himself to realize everyone's dreams of playing as one of the most widely known predators and created In Case of Emergency, Release Raptor. Set for release on July 5th, it was pushed back to the 8th then once more pushed to the 11th until finally set on release again on the 21st.

Sunday, 05 June 2016 00:00

Jeklynn Heights Early Access Review

As it stands now, I wouldn't recommend Jeklynn Heights solely due to the $15.00 attached. Despite all the positives that I experienced, there's hardly enough substance to justify that price, but the possibilities that can come from this has definitely earned my attention as I curiously watch it grow.

Wednesday, 13 April 2016 00:00

A general consensus among gamers?

I think there is a fairly general consensus among gamers that the big budget games aren't living up to the expecations held over the years. Gaming isn't simply a hobby anymore; it's attained the status of art the same way novels and movies have. Games have the ability to place the player somplace artists dreamed of being able to do since the cave paintings first appeared on walls: allow the other person to experience what the creator wanted to have them experience.

Sunday, 20 March 2016 00:00

Mind Zero Review

Simple and quick to pick up, yet engaging (though extremely ripped influenced from Persona).