Thursday, 13 September 2018 06:30

Ancestors Legacy Proving Grounds Rules and Regulations

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By participating in the E4I Ancestors Legacy: Proving Grounds, players affirm they meet all requirements and agree to the following rules:

  1. Player Eligibility

    1. Account Standing: Players must possess Ancestors: Legacy and forum accounts in good standing to participate. Players with in-game or forum bans on record will not be allowed to compete.

    2. Communication: Players must have access to Discord and join the following server via this URL →  in order to communicate with event staff and/or resolve any disputes.

    3. Code of Conduct: Players must adhere to the following code of conduct at all times.  Players are responsible for reporting disruptive, harmful, or unsportsmanlike behavior to tournament administrators. Failure to follow the code of conduct may result in any of the penalties outlined in section 1.4

      1. Treat tournament staff and fellow players with respect. Actions and language that are insulting, threatening, abusive, or offensive are not permissible.

      2. Competitive integrity must be upheld at all times. Corrupting the competitive integrity of the tournament through Hacking, Exploiting, Collusion, account sharing, registration under multiple accounts, or other method of cheating will not be tolerated and may result in severe penalties.

      3. Players must follow the instructions or decisions of tournament staff at all times. Non-compliance is not permitted.

    4. Penalties: Penalties for breaking the Code of Conduct outlined above may result in the following penalties at the discretion of tournament administrators, depending on the severity of the infraction:

      1. Automatic disqualification

      2. Forfeiture of prizes

      3. Suspension from current and future tournaments, for a period of time to be determined by tournament administrators.

      4. Permanent ban from all future E4I events.

  1. Game Requirements

    1. Updates: Players must have the latest version of the game in-order to participate in E4I events.

    2. Technical Difficulties: Players facing technical problems during the event will be given a short grace period of 5 minutes to resolve them before being automatically disqualified.

    3. Network strength: Players must satisfy the minimum hardware and networking requirements as specified by the development studio. Intermittent connectivity issues that disrupt competition should be reported via Battlefy.

  1. Tournament Structure

    1. Registration and Check-In: Registration closes on Saturday, October 6th at 4:30 PM CEST. Players are required to check-in via Battlefy between 3:30 PM and 4:30 PM CEST to be seeded into a pool. If you fail to check-in, you will not be seeded into the tournament.

    2. Basic Structure: The tournament will be split into two days, with early rounds occurring on Saturday, October 6th and Top 4 occuring on Sunday, October 7th. The tournament will be a single-elimination tournament. All matches will be Best of 3 games and will be played on dedicated servers, with setup and reporting procedure detailed below.

    3. Match Procedure:

      1. Match Setup: For all matches, four maps are available for play: Burnt and Ruined, Deceptive Calm, Lost Heritage, Tribal Wars. For the first game of a match, the higher seeded player picks the first map and selects their race before the lower player, announcing their selections in the Battlefy match chat. The lower player then announces their race selection in the match chat. An admin will then create the dedicated server.

Match Settings (all default except for Time Limit):

  1. Game Mode: Domination

  2. Domination Score: 3500

  3. Starting Resources: 100%

  4. Starting Tier: 1

  5. Time Limit: 45:00

  6. Starting Weather: Random

  7. Maximum Squads: 10

  8. Level Bracket: Any

  9. Game Type: PvP

  10. Allow Heroes: Yes

      1. Match Reporting: Players report their games via the match page on Battlefy. Players are required to submit screenshots of the results screen of each game in case a match dispute is filed. Please update the score after each match. Updating the score informs the admins you are ready for your next match. Failure to do so will result in delays starting your next game.

      2. Subsequent Games: After reporting the first game’s score, the lower player then picks map and race first for the second map, following the same procedure as was done in the first map (including having an admin set up the dedicated server). If the map score is tied, whoever loses the second map then selects map and race first for the third map.

    1. Finals: Top 4 of the tournament begins on Sunday, October 7th at 5 PM CEST. Finals follow the same match procedure as listed in 3.3The players who lose in the semi-final matches will face each other for third place.

  1. Streaming:

      1. Group Stages: Players are allowed to stream their matches on Saturday with at least a three minute delay. Tournament staff recommends a five minute delay to protect players from possible stream sniping

      2. Finals: Individual streaming is not permitted on Finals day. The large majority of matches will be streamed via

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