Displaying items by tag: Funny

Suicide Guy caters to the underserved demographic of people who enjoy 3D puzzle platformers, except this serving is more of a home-cooked meal from Grandma’s house after she had gotten dementia. It’s made with love, and is good at certain parts, but in the end, it leaves a bad taste in your mouth. Graphics and level design can be clever at times, but are essentially ruined by the frustrating physics and collision, lack of any good music, repetitive sound effects, half-finished animations, and stale platforming. I want to love Suicide Guy, and I do, in a way -- I appreciate the effort that was made, but when I was done I felt unsatisfied and dead inside.

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Just in Time Incorporated is Just Okay. It’s a great concept, but the execution is lacking. As it stands, the puzzle solutions felt too stilted and left you craving more challenge, however, the brief title is still more enjoyable than not, with humor that consistently delivers. Though fairly polished, and with mechanics that plain work, we get the impression that there's a great game in Just in Time – just not this time.

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Hello Neighbor is a Stealth Horror game where you sneak into your creepy neighbor's house to figure out what he's hiding in his basement. You play against an advanced self-learning AI that counters your every move.

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“Jus’ watch me, you joyk,” New York might say. While the city doesn’t attract big name game studios yet, it has a growing and energetic indie game scene. The members of this scene are gaming devotees looking for communal support and wishing for New York to support small entrepreneurship and can-do attitudes. Programs to help start-ups exist, like NYU-Poly, Entrepreneurs Roundtable Accelerator, and NYC Seed. However, the landscape lacks initiatives which support video game developers, specifically.

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NBA Playgrounds, at its best, provides some over the top arcade experience that can be highly entertaining, hilarious and even addicting to play. With a presentation and technical foundation that’s as solid as fun, NBA Playgrounds is easy to pick up but hard to master and makes for a worthy addition to any library of arcade sports games.

While The Franz Kafka Videogame ends up feeling a tad pretentious in its use of Kafka’s name, the artwork and some of the puzzles are worth appreciating. Bits and pieces can be frustrating, and the short play time is a downside, but fans of experimental point-and-click adventures might still want to check this one out.

While not everything works, the cartoonish world of Viktor, a Steampunk Adventure shines, and the comedic-relief factor makes it an even more worthwhile addition to a point-and-click library. Although it's a relatively short journey – roughly four to five hours, give or take a few mini-games – the lasting quality of the humor and overall narrative make this title stand out in a sea of puzzle-laden adventure games.

Yooka-Laylee is a wacky 3D-platformer and the spiritual successor to Banjo-Kazooie, after nineteen long years. Ultimately, nostalgia alone should never be the reason behind a purchase; nor should it ever overshadow gameplay and mechanics so much that care about how the release actually plays falls by the wayside. It definitely brings the 1990s era to the modern day, but some things just should be left in the past.

The neon-clad, Japanese-themed platformer Slime-san is a cute 2D puzzler with simplistic yet endearing design. Requiring all of the skills and reflexes of Super Meat Boy, Slime-san is not a challenge to take lightly. While the intricate levels and fast-paced gameplay have an initial appeal for speedrunners, Slime-san lacks enough substance to keep the player’s attention for long.

Final Specimen: Arrival does not take any risks with plot. It is, mechanically, a platformer, reminiscent of the 90s, but nothing new or special is presented. The protagonist, for his part, promises to repeatedly die in every funny way imaginable, and that is exactly what you will get from this game - a lightly filling experience.

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The Wardrobe manages to pull off a fulfilling, novel story with artistic flair and only a few setbacks, setting it apart in the sea of retro-inspired, pixel-laden, nostalgia-inducing point-and-clicks. The story is witty, the vast cast of characters is intriguing, and, while the ending isn’t very satisfactory, the journey is a worthwhile one.

The amount of hard work that went into developing Hidden Folks is impressive. No points or timers mean there’s no rush to hurry through a puzzle, and the grandness of each level means you’re assured to spend plenty of time sifting through the world. The sheer number of things to find, and ways to do find them, also increases the replay value for anyone without a photographic memory.

The Little Acre is appropriately named because it is short and has very few areas to explore. The story and plot are really interesting and the animations make you fall in love with the characters and world. The fairytale elements keep you smiling and happy the entire time you’re playing, but the smiles are cut way too short by the length of the game. You fall in love with the story and become so attached that it’s a huge letdown when it ends so abruptly.

The goal of Maize is simply to make you laugh. It is refreshingly hilarious and provides a randomly unique movie-quality storyline that you can’t get anywhere else. If you need a break from life, or from other serious games, this is just the laugh that you need. You will enter a world of idiots, where you reign supreme.

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The story is goofy and enjoyable for a young one, but the gameplay in between is far too frustrating and uncontrolled to provide any semblance of a meaningful challenge such a title should offer. Perhaps a future update will help set matters straight, but until then, we can always look forward to whatever Beckoning Cat releases next.

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If you’ve ever suffered petty cruelty at the hands of someone in a position of power and fantasized about a disproportionately violent response, The Revenge of Johnny Bonasera will give you the chance to live out that dream in video game form.

A stealth-based experience that is as humorous as it anchors itself on a critical observation of America's suburban life. It's a satirical commentary of daily living, exaggerated to highlight our oddity as average human beings, on top of creating, of course, playable mechanics. In short, an experience for people like you and me, one we can all relate to, whether we might be the shady type, the law-abiding citizen, or the simply nosy.

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Frog Climbers is a very simple game, but it's all you need for a social night of fun with friends. Its simplistic design and intuitive controls make for a solid Couch Co-Op experience and one that is tailor-made to frustrate and beat the living poop out of the fine folks you, all so kindly, invited over.

One of my main critiques, of every video game I’ve played since I started my ESO habit, is a lack of John Cleese. There’s also other, smaller things, like new difficulty variety, masks, possibly guns, and likely a new level. But really, the main crux of this update is the sorely needed addition of John Cleese.

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Straimium Immortaly gives players yet another side-scrolling adventure that does all of the classical tropes you might expect, but with a new face, some funky twists, and some enhanced tactics toward making the most of a rogue-lite player's inclination toward difficulty.

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