Displaying items by tag: GameTalk

Overwatch was by far one of the most significant releases for the year 2016. Like many Blizzard releases, it made waves within the gaming community. But, the formula that can be attributed to Overwatch’s success is by no means original. They simply built upon and created their own spin a genre that has been tried and true. Though, what many are speculating is if this will pull the trigger on the influx of “clones” as companies attempt to throw their hats in the ring, attempting to profit from the trend.

What if PC games were brought to life? What if your boss came into your office to task you with something but instead you could click “go here” and send him back to his own office? Or build a room around him and trap him without doors and windows like I know you did with the pizza deliver man in SIMS.

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One of my main critiques, of every video game I’ve played since I started my ESO habit, is a lack of John Cleese. There’s also other, smaller things, like new difficulty variety, masks, possibly guns, and likely a new level. But really, the main crux of this update is the sorely needed addition of John Cleese.

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With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode covers the release of Blizzard's Expansion, Legion, and the welcomed revival of World of Warcraft. For the Horde!

If you’re going to keep going with a franchise, if you’re going to be repetitive, do it well. And I know that old/new balance is tough, but I’ll tell you right now, more weight needs to be placed on the story.

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You have to stop and eat eventually. Here's how to cook your own grub, without digging into precious game time any more than is absolutely necessary.

Crystal Dynamic and Square Enix continue to celebrate the anniversary of one of gaming’s most iconic heroines, Lara Croft.

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Chris Park from Archen Games took it upon himself to realize everyone's dreams of playing as one of the most widely known predators and created In Case of Emergency, Release Raptor. Set for release on July 5th, it was pushed back to the 8th then once more pushed to the 11th until finally set on release again on the 21st.

Yes, comedy is a matter of taste. Some find Goat Simulator charming and hilarious, and some just won’t get it. Mediocrity in all facets other than the gag itself can push some back while others won’t care...

Mighty No. 9. A few years ago, just hearing the name would make Mega Man fanboys squeal with delight. Now it only reminds them of a failed attempt at reviving their beloved series. Perhaps the disappointment with Mighty No. 9 stems from high expectations held by 67,225 Kickstarter backers. You can’t blame them, but outright saying Mighty No. 9 is a horrible game may be an exaggeration. However, while I think the reviews for the game are harsh, the overall goal to create a spiritual successor to Mega Man failed.

My Steam library is pretty small. And when I say small, I’m talking about 30 to 40 games here. That’s not a number to brag about or anything; I have friends who are well into a hundred, maybe even more. With such a huge list of titles, there’s no way I or any of my friends can properly sit and invest several hours into each one. We might be able to sink in a few hours, but for some of us, there aren’t enough hours in the day or months in a year. Sometimes it’s easy to be more of a collector than an actual gamer as AAAs and indie titles collect digital dust on a shelf.

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I remember once when I was little I thought I liked roller coasters. We were visiting family in Uruguay (I’m actually half-hispanic though I look and act completely White) and I wanted to ride a nearby roller coaster. I don’t have many specific memories of the incident, but what I do remember is a strong impression that has stayed with me to this day: I don’t find roller coasters too pleasant.

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In puzzle RPGs like Gems of War (which I have spent countless hours playing), or Puzzle Quest (which I have yet to play, unfortunately), it may seem at first that some of the main keys to successes are luck (particularly since what falls after a match is made is random) and grinding to level up. But this is not entirely true; rather, I believe that there is much more than what meets the eye when it comes to games such as these. A strategy should be a key component to the player.

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With a game that has pre-made characters with little to no progression in themselves or story, how could you call it your game? But the game where you grow and develop your character, making choices and actions that shape the game differently than others to make it unique. That is your world. That is your game. And such fusion with a game is the best experience a gamer can ask.

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To me, music is... I can’t even explain it. I tried to come up with a great analogy for the first sentence, and there are literally no words. If you have some time, look up amazing, supernatural, and effin’ sweet in the thesaurus, and you’ll get an idea. True, the vast majority of the time that I’m driving, I listen to NPR. It really helps to keep a sharp mind when you work in the business world. You learn stuff, you find great conversation topics, and you don’t speed to NPR. See, when I put music on in the car, unless its smooth jazz, I get a lead foot. Music has the power to make you go faster… and faster is better, right? And who doesn’t want to be better?

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Remember those old arcade games? Eat the dots. Shoot the centipede. Whatever the difficulty, they were straight forward. You had a goal and, when you achieved it, you celebrated. How many frat boys once crowded around their Ataris chugging beer after defeating “the other solid line” at Pong? But with the recent trend of in-game decisions, video games take the player’s experience to a whole new level. It’s not about beating the game anymore, it’s about how you do it. At least, that’s what people say. Frankly, I’m tired of it.

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When Blizzard Entertainment announced that Project TITAN had been shut down, my disappointment went deep. Not because I might be stuck with World of Warcraft another decade, but more so because that studio known to define gaming trends had tossed the towel at their attempt to revolutionize an aging genre, instead seemingly reverting to a solution others have been excessively complimented on, the one that embraces walking the beaten path, the one that all too easily follows, in defining game dynamics and features, the dull philosophy of "let's add a fresh coat of paint to this relic called RPG."

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I know this question has been asked since the beginning of gaming. Console is better right? Well, it really depends on what you consider better and what you consider worse. Lets take a look at the pros and cons of both.

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Why do we spend our valuable time when corporate greed and socio-societal norms don't force us to? Why do burn countless hours staring at boxes?

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I imagine it happening in a giant pristine mansion in Beverley Hills.

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