Displaying items by tag: Simulation

In its current state, On The Road is highly disappointing for a simulation game. Nothing as of yet really stands out that is going to put this game ahead of a list of already great titles in the genre, and without significant changes, your money will likely be better spent elsewhere.

Idle Evolution takes a novel look at how one can develop an idle clickers, and implements the concept exceptionally well. This release also sets the stage for future idle titles, and sets the bar rather high; Idle Evolution arguably heralds the dawn of a new era for this genre.

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Metacritic Blurb: Snow Moto Racing Freedom disappoints visually and physically. The snow effects are lackluster, appearing more like blurry fog, and you can see the triangular 3D mesh used to make the ground as you drive by it. With the minimal features and low scale graphics, Snow Moto Racing Freedom plays more like an early-2000s arcade racer that you would expect to find at the mall or the back room of your local pizzeria.

Everything is an extraordinary journey. It’s Salvador Dali meets Neil deGrasse Tyson meets Eastern Mysticism. It’s art and spirituality brought to life in a medium that transcends the limitations of books and paints. This isn’t the game you want if you’re looking for casual entertainment with which to unwind at the end of a long day. Yet, even though Everything challenges your understanding of self and the universe, it never sacrifices the simple joy of fun.

Given that Planet Nomads is in alpha, some of the issues get a pass, but there are other, more serious optimization problems with this title, and the building mechanic is borderline terrible. Movement felt delayed, graphics looked choppy more often than not when moving, and the game went through a serious bout of crashing until I switched to a windowed-only view.
There’s a lot of room for improvement for this title, but the foundation the devs have built is workable. Keep your eyes on Planet Nomads going forward, but be wary; your expectations might not be met if you jumped into the game now.

Surprising discoveries: We're trying to discover even the smallest details about the new areas we're working on. We don't hesitate to go down the roads less traveled. Our researchers are digging hard, maybe too hard and too deep this time!?

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Building management sim Project Highrise now has its very first expansion for PC & Mac, introducing casinos, nightclubs, hotels, VIPs and more to the much-loved game by Chicago outfit SomaSim. Welcome to the ostentatious but brilliant lands of Las Vegas.

With Mandate of Heaven, Paradox Interactive has proven once more that they consistently deliver expansions which incorporate suggestions from players and satisfy their gamership's desire for new, immersive content -- once a newcomer overcomes the steep learning curve. Additionally, the downloadable content offers improved features for the game interface and new concepts in gameplay, contributing to a deep, involving, and rewarding experience.

In all, Beat Cop is a sharp, retro-centric look at 80s Brooklyn, with all its exciting cocaine, prostitution, gang wars, and overly synthesized tunes, but Beat Cop doesn't rely on nostalgia to succeed. It's a title that stands on its own, and casual racism and sexisms aside, it handily competes with similar time-management titles that have been released in the last few years.

Train Mechanic Simulator succeeds in the mechanic simulator space. It separates itself amongst its peers, but lacks the driving physics to be an independent train sim. The models are fantastic, but the focus of the sim is constructing and designing trains, so the driving environment leaves something to be desired: you need to be truly hardcore about the details of trains to get long term enjoyment from the Train Mechanic Simulator.

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Survivalizm's systems are well envisioned, but problems arise when they attempt to work together. A satisfying creature-life-simulation lies some ways down the road. The developer has progressed toward big promises and demonstrated responsiveness to feedback, making the project a good long-term investment, if you're willing to stick around while it matures.

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The post-apocalyptic survival adventure is going to arrive on May 23rd , 2017 on PC Digital. This will give more time to pre-order the PC Digital version and get the exclusive soundtrack created by composer Mitch Murder.

Holy Potatoes! We’re in Space?! is now free to play - up until the first galaxy, that is! Have you always been bugging your reluctant friend to buy and play Holy Potatoes! We’re in Space?! Well, now they have no excuse - they can have a taste of the potatoverse and try it for free!

Players need to craft the Trebuchet, place it, and then aim it by pushing it around. In-game physics come into play when figuring out how far you want to shoot: by adding and removing rocks as ballast you determine how far your projectile will go. You can arm your Trebuchet with huge boulders and even explosive Demon-fire jars that will create a fiery havoc wherever it comes crushing down.

Bomb Squad Academy is more fun than it is challenging. Negative feedback to the player, other than the bomb blowing up (of course), is thin, but this results in an approachable, replayable atmosphere. This is a fantastic puzzler with complex and unique mechanics that are presented to the player in an easily digestible way.

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For what Northgard sets out to do, it does well, and with the content that is soon to come, the title is promising and worth getting at its price point, especially for those who enjoy empire-building titles. One may, however, be dismayed by the fact that there are not that many buildings to construct (there is a lack of a stable, for instance), but given the relatively quick gameplay, this may not be entirely necessary.

As of now, Quarantine doesn’t do enough to distinguish itself from others in the strategy genre, but the potential is there: Quarantine could easily polish up and add more content to boost replayability, creating a much more fulfilling gaming experience.

911 Operator is a unique game, and although it isn't a simulator that would own the respect of die hard simulator purists, it is well worth them and us, the more casual strategists, to pay the game a visit and save its virtual cities, one victim at a time. Or two, or three, or twelve. Jump on board to answer the victim's emergency calls. Just don’t expect them all to survive.

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All in all, The Wild Eight is a relatively inexpensive addition to the Survival genre, and it's one that comes with a lot of potential. Even as it stands, The Wild Eight is an excellent choice for players who want to face the wilderness with a group of friends, and watching your loved ones’ avatars get gored to death by wild boars certainly breaks up the monotony of foraging.

FHM 3 is a feature-rich, immersive, expansive simulator which succeeds in putting you in the shoes of a manager and coach, and gives you a sense of pride for success and growth and fear of failure and what that entails. FHM 3 is great title for fans of sports simulators and hockey alike.

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