Displaying items by tag: Square Enix

Crystal Dynamics®, the renowned developer of the TOMB RAIDER® franchise, today announced they continue to expand their studio by adding 15 top industry talent to their development team in January alone. Included in the group are former Naughty Dog Creative Director Shaun Escayg who joins The Avengers Project as Creative Director, and as Director of Production Stephen Barry, a 27 year Veteran from EA/Visceral Games.

Even though combat is a tad repetitive and the freedom to explore and deviate from the linear progression lacking, WORLD OF FINAL FANTASY remains enjoyable. The multitude of mirages to collect and features like "stacking" add much value to gameplay, with the Coliseum and Tearoom going a step further by providing additional battles to tackle. If you’re a fan of RPGs or of the franchise, you’ll want to get this release.

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Life is Strange: Before the Storm plays like a cutscene with a point-and-click element that is a joy; no button combinations or consulting a grainy minimap: Daedalus himself designed the levels. The title deals with weighty issues wrapped in stunning visuals and peppered with a comprehensive soundtrack by real artists. This addition to the franchise is a must-play.

SQUARE ENIX today announced LIFE IS STRANGE: BEFORE THE STORM, the next game in the episodic franchise. The game was unveiled with a new cinematic trailer as part of the Xbox E3 Briefing and the first of three episodes will be released on Windows PC on August 31, 2017.

Fans will soon have more to experience in the world of NieR: Automata with today’s announcement from SQUARE ENIX that a set of downloadable content is coming soon for Steam. The DLC set, titled “3C3C1D119440927”, will include three new colosseums to challenge, plus additional sub-quests.

NieR: Automata contains twenty-six different endings, which inevitably incentivizes those who want to see all possible conclusions. But, the apparent lack of story, which drops off for a good while after the introductory level, is stinging, and you must have enough commitment to see past this.

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This episode covers SQUARE Enix's PC release of NieR Automata.

Overwatch, DOOM, and Dark Souls 3 are just a few of the notable games released last year that garnered a slew of praise and awards. While the aforementioned games were, and still are, worthy of your time, I feel 2016’s “best game” distinction was most earned by IO’s Hitman. I say this despite initially passing on the game. Its episodic nature and perceived lack of content raised some red flags for me. So what makes Hitman a game that compels me to write about its virtues despite having no IO-Interactive stock? Well, let’s take a look.

To be release on August 18, today Square Enix and Avalanche Studio announce Just Cause 3's 3rd and last DLC of their Air, Land & Sea Expansion Pack: Bavarium Sea Heist.

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DONTDOD Entertainment announced that the first episode for their award-winning Life is Strange adventure game will be available for download for free on PC starting July 21st. The chapter is called Chrysalis and introduces the characters in the five episode game.

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Crystal Dynamic and Square Enix continue to celebrate the anniversary of one of gaming’s most iconic heroines, Lara Croft.

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There's another new assassination in this year's HITMAN: Marrakesh (aka a Gilded Cage).

How can things get any better for Square Enix? The daunting remake of Final Fantasy VII into an episodic All My Children adventure has put them on every shit list imaginable. Rumors of a declawed Wolverine and a cavalcade of watered down X-Men appearing in Kingdom Hearts 3 is about as bottom as a trip to rehab with Dr. Drew.

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Hitman is shaping up to be a great new addition to the franchise. And the episodic method is working surprisingly well for it. There's still a pretty limited set of content, but it's so much easier to focus on all the many little things in any given stage when I'm not simply moving on to the next and the next to get to the end of the game. I'm thoroughly enjoying the challenges they've set up.

The new Hitman, following after Absolution, goes back to its open-ended roots, while still working to spin a tale alongside the contracts. It starts off with a tutorial that's supposed to be a prequel to the entire series, while the rest is a sequel to the existing series.

It may never get its due in the mainstream consciousness as a tremendously important title, but Hitman: GO The Definitive Edition deserves to be considered a classic, as it is perhaps the best thing to come from mobile gaming in the medium's history to date.

No matter how much I may criticize the faults, and the faults certainly aren't insignificant, Rise of the Tomb Raider is without a doubt extremely fun. Fans of the first Tomb Raider will find more of what they loved. Rise shines brightest when players adopt the full John Rambo mindset, and embrace the balls to the walls action available. I found myself having much more fun when I intentionally ignored stealth and played like I was in a John Woo movie. Rise of the Tomb Raider is a fast-paced, action-packed feast for the senses that sets a new benchmark for technical excellence. Just don't expect many original concepts or challenges, as Lara “John Rambo” Croft brutally murders hundreds of baddies en route to a very thrilling final chapter.

With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode is a Special Tomb Raider, in celebration of the PC release of Rise of the Tomb Raider.

Like many Final Fantasy games, Type-O is long in explanation and drenched in overwrought backstory, but after clearing the first few hours, the game’s pulse starts to regulate, and a deep, action RPG is revealed. At $29.99 on Steam, its a steal, and anyone who is a fan of action RPGs, particularly jRPGs, will surely find a rewarding and fun game in Type-0.

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