Displaying items by tag: Three For

What made Myst... Well... Myst? What happened to VR? What is Firmament? Three questions for Rand Miller at Cyan Studios, VR enthusiast and creator of Myst.

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With our latest Dev Talk series, Three For, developers make a case for their upcoming release, with gaming history and industry trends considered. Acknowledging the busy market that is Steam and today's abundance in options, our questions invite developers to make a case for why their labor of love is worth what's in your wallet.
This interview has been edited and condensed.

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Ratloop Games Canada is a small team based out of Montreal consisting of 7 full time developers, and 2 part-time interns. We have 1 producer, 2 programmers, and 4 artists. Some of us have been doing this for decades and others are hot off the press! We’re a mix of old and new blood, from different parts of the world, which we believe is important because of the variety of viewpoints it gives to our projects!

Grip Digital is a video game developer and publisher based in Prague, Czech Republic. We've been in the industry for nearly a decade and during this period we have worked on over 50 projects on all major platforms, from one-man games, to multinational AAA titles. Among our most known games that we have developed and published, are the award-winning exploration adventure, The Solus Project, and the upcoming bullet-hell FPS, Mothergunship.

On the full release, The Wizards will get access to three new story chapters, two of them including epic boss fights. The update will also bring "Master Enchantments" - powerful upgrades for all the spells. We also managed to highly optimize the game and increase its visual fidelity. The major and most visible difference is in the lighting. Since the full release, all spells will cast light on its surroundings, which will lead to quite interesting visual effects.

11 Bit Studios was founded in 2009, and since then we've released six games. This War of Mine was the latest and Frostpunk is the next. In the early years we had a philosophy of making games that mix genres or turn genres upside down. For example, inverted tower defense became tower offense, which was the idea behind Anomaly Warzone Earth. The philosophy evolved into making innovative games with a focus on thought-provoking topics and that's what drove us into creation of This War of Mine. The further step is Frostpunk. This is a game that questions morality as you play as the leader of a society in the last city on Earth, in an alternate history where the whole Earth freezes in the XIX century.