Apocalipsis’ art style complements its gloomy tale incredibly well. While the story is nothing to write home about and the puzzles range from boring and easy to interesting and difficult, the voice acting and visual aesthetic make this title stand out from other point-and-click games. If you’re a fan of games as visual art, check this one out.

BANDAI NAMCO released a new trailer for Ni no Kuni II™: REVENANT KINGDOM, the upcoming RPG developed by famed Japanese game studio Level-5 Inc. with involvement from composer Joe Hisaishi and former Studio Ghibli animator Yoshiyuki Momose. 

A Plague Tale: Innocence, the upcoming adventure game developed by Asobo Studio, unleashes hordes of rats in a new series of images. Join orphan siblings, Amicia and young Hugo, as they struggle through the heart of a brutal and ruthless world in which millions of rats ravage the Kingdom of France - already beset by war and the Black Death.

Question™, a team of industry veterans including the Creative Director and Lead Writer of BioShock 2, the Senior Gameplay Programmer of Dishonored, and the Lead Effects Artist for BioShock Infinite, has unveiled its next title. The Blackout Club, a cooperative paranormal horror mystery, steps into the light in Q1 2019 on PC.

The storytelling wizards at inkle revealed today that their archeological sci-fi adventure Heaven's Vault will release on Windows and Mac this year, along with the PlayStation 4. Heaven's Vault is the first graphic 3D adventure, and first console release, for the UK-based indie studio known for their award-winning titles 80 Days and Steve Jackson's Sorcery!

Secret of Mana (2018) makes for a nice jog down memory lane, even if there were some long-forgotten design flaws that years of nostalgic memories had blocked out over time. If you remember enjoying the SNES game, Secret of Mana holds onto many of what you liked about it back then. But if you’re looking for a polished, modernized version of the game, then you will be disappointed. For better or worse, not much has changed in Secret of Mana since its initial release in 1994.

Those looking for alien carnage may want to orbit on past it but fans of sci-fi exploration in space will find in The Station an “out of this world’ experience.  Puzzles and mysteries in an atmospheric setting with an intriguing storyline that delivers, it’s the kind that does not give away goodies from the start. For the patient explorer, a real treat.

Pillars of Eternity II: Deadfire (PoE2) is the highly-anticipated sequel to what’s considered by many to be one of the best RPGs of all time. An early April release date puts PoE2 three years after its predecessor, which definitely isn’t as long a wait as many notorious sequels (I’m looking at you, Half-Life 3. Lols just kidding; of course there will never be such a thing.), but the pressure is on and expectations are high.

The Red Strings Club transports you into a gritty, 1980’s-inspired cyberpunk future to solve a mystery that asks more questions about morality and human nature than it answers. The nostalgic feel isn’t overpowering or gimmicky; rather, the setting could pass as something straight out of the Blade Runner universe, yet maintains its own style and originality. Modern technology is referenced, but the backbone of the plot takes your curiosity for a ride with its fantastical sci-fi elements. Add just a dash of that decades-old pixel art aesthetic, and you have a solid entry into the cyberpunk genre.

This slow-paced, emotionally-impactful adventure that is effectively a treasure hunt is suited to gamers who would enjoy being along for the ride in the healing process after a traumatic event. Sentimentality and patience are advised, as you won't find any exploding helicopters here; merely a quirky, imperfect meandering through the struggles that go along with loneliness that will be largely successful in making you feel satisfyingly sad.

THQ Nordic to globally distribute (excluding Korean version) the physical edition of the upcoming RPG in partnership with Versus Evil and Obsidian Entertainment.

Compulsion Games has an important update about We Happy Few to share today. Watch the video below for the full details and as well as a sneak peek at gameplay footage from Sally's storyline.

TARTARUS is a unique concept in that it makes computer puzzles come alive with realistic representations, where most titles try to make abstract mini games out of “hacking.” The plot and overall horror atmosphere don’t come together, however. Overall, this is a solid attempt at making light programming puzzles interesting, but more work needs to be done in this area before we see a title that is truly free of tedium.

Educating the public about mental illness is important, but a problem inherent in accurately portraying depression is that, well, it isn't fun to be depressed. Indygo skillfully builds a gloomy atmosphere: The voice acting, music, black and white art style, and narrative all work together to convey the disconnection and emptiness a person suffering from depression can feel. You may come away with a better understanding of depression by playing, but if you're looking for entertainment along with your education, you will be disappointed.

Obsidian Entertainment, developers behind Fallout: New Vegas, South Park: The Stick of Truth, and many award winning role-playing games, along with publisher, Versus Evil, announce the launch of the closed beta for their upcoming, record breaking, crowdfunded title, Pillars of Eternity II: Deadfire.

The Gardens Between, the adventure puzzle game by The Voxel Agents, is coming to PC in Q3 2018, and a new trailer has just been revealed.

The experience of The Norwood Suite is incredibly unique, each design choice, be it of the musical or visual arts, very much reflects Cosmo D's style. The world in which you play feels well developed and full, but not cluttered, keeping you on the path of the game, but not on rails. The Norwood Suite — along with their first release, Off-Peak — are two games worth the effort and confusion.

Even those who don’t normally play point-and-clicks can enjoy Darkestville Castle, but only the die-hard devotees of the genre will be able to persevere past the inevitable and frequent bouts of frustration from struggling through convoluted puzzles. An intriguing story and captivating art style round off this puzzling puzzler.

Last Day of June is unique and story-driven, suited for those who appreciate a slower-paced journey. The reward is an artful experience that stands a chance of resonating with your heart.

The uniqueness of this title carries it to the end, and is ready to go for a couple episodes more, leaving you intrigued about the conspiracies and ground-breaking truths you have discovered: a solid couple hours invested in a protagonist you care about, wanting to see it to its end, and then twice over.

Life is Strange: Before the Storm plays like a cutscene with a point-and-click element that is a joy; no button combinations or consulting a grainy minimap: Daedalus himself designed the levels. The title deals with weighty issues wrapped in stunning visuals and peppered with a comprehensive soundtrack by real artists. This addition to the franchise is a must-play.

Another Lost Phone is truly a masterpiece in its kind, setting a bar in both creativity and meaning that will be hard for future installments in the genre to match. In addition to being one of the most innovative vehicles for a puzzle-based story to be released in a long time, the story is immensely engaging from the moment you unlock the phone. Accidental Queens have now issued a challenge to game designers everywhere: use your art to tell stories that need to be told.

With Divinity: Original Sin 2, Larian Studios creates a title that brings together the best aspects of table-top and classic roleplaying games. The graphics, along with the score and voice acting, are painstakingly detailed and are truly awe-inspiring. Every decision you make, from character creation to dialogue, will affect your experience, giving you a slightly different playthrough every time. This is not a game for the casual player, however. The sheer size of the game and the difficulty of some battles will require dozens of hours and have you loading quicksaves time and again. Divinity: Original Sin 2 is primed to be on many all-time favorites lists; few, if any, have succeeded to this degree.

Neofeud's futuristic, Bladerunner-like world, its thoughtful dialogue that's entirely voice acted, and its fresh point-and-click puzzles make it a title worth trying — as long as you're aware that it has some annoying flaws along the way. After a slow start, Neofeud develops into a complex tale that approaches profound ideas about what it means to be sentient, what it means to care about someone who may or may not be alive, and how it could be a big problem our society could face someday soon.

ICY: Frostbite Edition takes you hostage with a compelling narrative rife with tragedy, mystery, treachery, and danger.  With an extensive variety of story arcs, endings, and random encounters, IFE offers excellent replayability.

Gamers will talk about Pyre for a good while. Vivid visuals pair well with energizing audio, and both complement the subtle, mechanical gameplay; Pyre, a stunning package,provides with aplomb a depth of strategy not found in some AAA titles, and couches the experience in an engrossing narrative. Supergiant Games’ strongest showing to date, Pyre is a must play, a delight that can’t be recommended highly enough.

The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. The player can traverse back and forwards in time to discover each garden's secrets and, along the way, reveal a story about friendship, childhood and growing up.

Planet Ancyra Chronicles appears to be made by a team of developers who are each individually good at their jobs – the level design, the narrative design, and the score all have their moments. Unfortunately, it seems the team suffered from miscommunication, because this title’s individual parts struggle to fit together into a single, cohesive experience. Perhaps only the most persistent of players will be able to make it to the end of this otherwise interesting story.

The Walking Dead: A New Frontier – Episode 5 is a gripping, emotional ending to this chapter in the series, but it's also one that doesn't quite hit the mark as well as the prior seasons of this successful franchise have. When it comes to the grand finale, players simply deserved a bigger, more satisfying resolution to Javier's story and the outcome facing him and his loved ones. And, while I did enjoy Clem's ending – again, I'll keep it vague – Clem's presence alone isn't enough to carry this piece of The Walking Dead: A New Frontier to the heights that prior episodes in this saga could reach.

Seemingly an anomaly on the Steam store, Baobabs Mausoleum Ep. 1 Ovnifagos Don’t Eat Flamingos is a weird but worthwhile play.  It presents a unique and twisted world and a story with a considerable extent of both human imagination and sanity.  Each puzzle and problem is different and engaging, providing an innovative experience.  As the first installment in the series, we have hopeful anticipation for a successor, to see how the developers will continue to polish what they have here.

Minecraft: Story Mode - Season Two continues Jesse's saga in a five-part, narrative-driven, episodic game series developed by Telltale in collaboration with Mojang and members of the Minecraft community. Though players' choices from the first season will carry over into season two, this new season will be accessible to both returning fans and newcomers alike. This second season will also include Telltale's multiplayer 'Crowd Play' feature, which allows friends and family to engage with the adventure together by helping to decide the direction of the story from any mobile device with an online connection.

SQUARE ENIX today announced LIFE IS STRANGE: BEFORE THE STORM, the next game in the episodic franchise. The game was unveiled with a new cinematic trailer as part of the Xbox E3 Briefing and the first of three episodes will be released on Windows PC on August 31, 2017.

What The Long Journey Home lacks in originality in its gameplay, it makes up for with realism in its characters and extensive narrative. It draws the player into a harsh, unforgiving universe that is as strange as it is beautiful. Wit, skill, and determination are needed to survive, but even with these, success is not guaranteed. Gamers who enjoy a challenge and the thrill of the unknown will get the most out of The Long Journey Home.

Telltale Games shared their season recap trailer for the critically-acclaimed The Walking Dead: The Telltale Series - A New Frontier. As fans gear up for the finale, find out how they handled some of this season's most gripping choices, and hear insights into the seasons' emotional core from the developers themselves.

Empathy: Path of Whispers is an atmospheric and story-driven adventure game where you explore a seemingly abandoned world through the emotions and memories of the people who once inhabited it, trying to restore the world’s lost balance by journeying through its past.

Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?

In the end, the positive aspects of Expeditions: Viking outweigh the problems. Creating such a complex, detailed, and varied title is an ambitious undertaking, and it’s exactly what’s needed for gamers who don’t want to rely on “enhanced editions” of classic games to find a good role-playing experience. Expeditions: Viking, however,is more than just an RPG; it’s also an epic journey through history — a field with surprisingly few entries. Why rely on adventures from DnD or fantasy realms, if history can be presented in such an intriguing way?

With Prey,the developer Arkane Studios has built on the proven success of its stealth shooters. The gameplay discourages a head-on approach, slowing down the pace of the action. However, the frustration of having to hide instead of fighting enemies is remedied by excellent graphic and sound design, a strong RPG element, and the possibility to gather resources and build useful devices. An additional perk is the inventive writing, which manages an immersive, haunting atmosphere.

At the end of it all, yes. There were quite a few things in this installment that could have driven me batty — had I allowed them to do so. The beautiful reality of Syberia 3 is that I didn’t need to know what happened beforehand in the franchise. If you play for release, for freedom that you don’t have in a normal, boring life — and if you can look past some rough handling --  Syberia 3 is for you.

It’s been thirty years since Hironobu Sakaguchi created Final Fantasy; when story wasn't the standard, he made something extraordinary and defined a generation. Now, we have In Vitra, struggling to be what it's not — there's nothing in this title that produces the Japanese cultural feeling of a JRPG.

While there are some problems with making the player feel truly relevant in influencing the plotline, there are occasions where this does happen, and then you feel taken along for a fascinating ride. Together with the superb voice acting and quality soundtrack, this episode leaves you thirsting for more.

Somewhere between science-fiction and fantasy, portals, magic, and warriors exist in a chaotic junction between existences. Worlds collide, and you're left to forge your own path, and discover more than you had ever realized. Planescape: Torment: Enhanced Edition is a gem of a game, which brings a long-lost treasure home, rested, refreshed, renewed, and ready for more adventure.

Narborion Saga is a wonderful melding of multiple genres, merging High Fantasy RPGs, Visual Novels á la Choose Your Own Adventure, and Dice Rolling games reminiscent of the good ol’ D&D days. Dungeon crawling, open maps to explore, treasures to find, enemies to fight, skill points to use… The list goes on and on.  Narborion Saga offers something for almost everyone, and it’s easy to lose yourself for hours on end.

The Wild Eternal might be an acquired taste for some players, given its spiritual undertones and mystical themes, but the witty dialog and gripping plot combine with the scenic milieus to make The Wild Eternal a solid recommendation for fans of the genre.

Saucer-Like is a short-form art piece in its genre. Beautiful art is the main focus in the narrative, with over forty hand-drawn backgrounds, each featuring rich contrasts. Saucer-Like is a solid recommendation to classic point-and-click adventure devotees, and to gamers who seek stories that stick in their heads, the sole caveat being the length of the title, which leaves much to be desired.

Visual novel veterans will enjoy The Falconers: Moonlight, as will gamers, of any breed, who seek well-crafted stories. Its aesthetic suits its themes, and its sound plays a key role in the player's process of working out its mystery. Dialogue choices remain meaningful despite their limited impact on the plot. This title delivers an experience that, while short, is more than satisfactory.

The upcoming psychological, narrative-driven RPG Sacred Fire showcased the extended level of character customization that will be made available in the game. Successfully funded via Kickstarter, this level of customization is part of the game’s stretch goal targets, of which the first was also surpassed recently.

A New Frontier Episode 3 leaves you eager for more, delivering compelling, engrossing new details in the unfolding story, with great potential for the next two installments. Without a doubt, the finale of this season of The Walking Dead will be utterly gut-wrenching and satisfying, and players with love for this franchise – or even just Telltale Games on their own, as storytellers – shouldn't hesitate to take the plunge with The Walking Dead: A New Frontier.

Troll and I is unplayable. By all accounts, the game is full of glitches, even on the latest generation of consoles -- let alone all of the victims who bought the game to play on a PC more than a year old. It may work on certain systems to some degree, but the advertised minimum specifications are certainly false, and therefore merit a hefty downgrade. If you manage to get past the game-breaking bugs, the gameplay itself is frustrating and unoriginal, and the story seems to have nothing to offer. Save your money and your sanity, and skip this one.

Yonder: The Cloud Catcher Chronicles, an open-world adventure from a former Activision producer and Rocksteady developers now forming Prideful Sloth, launches for PC on July 18, 2017.

Waking the Glares - Chapters I & II feels like a good first try, but the soft, soothing music and pleasant voice acting weren't enough. The series could grow, as Wisefool Studios gains more experience and support from the community; sadly, though, these are steep requirements for players that already have a score of immersive, truly fascinating walking simulators from which to choose, not to mention puzzle games that actually require deep contemplation.

The puzzles are satisfying, if not overly challenging, and although the maneuvering issues and movement speed are a source of frustration, I never had a lapse in gameplay when the momentum stalled because I couldn't figure out a solution. Bear With Me – Episode 2 is polished and sophisticated, with a refreshing take on point-and-click themes, and while Episode 2 is relatively short – it took me less than 3 hours to beat it – I highly recommend it to anyone looking for a quality adventure title.

Set in an alternative 19th century, Herald follows the journey of Devan Rensburg, a young man who boards a merchant ship in an attempt to return to his place of birth. While onboard the ship, the HLV Herald, you must interact with fellow crew members and passengers – how you treat them is entirely up to you.

We Are Chicago raises real issues that still plague parts of America, and encourages young people to stay away from gang violence, and this goal is praiseworthy – but between the flat graphics, the uninspired characters, and the nausea-inducing camera movement, We Are Chicago isn't an enjoyable gaming experience.

A title that appears to have been a labor of love, but also and unfortunately, that fails to be anything more than that. For fans of visual novels and dating simulations Angels with Scaly Wings might serve to impress you, but if these aren’t a draw, then pass. The art, animation, and music leave something to be desired, while the gameplay and story line are only interesting because of the odd concept that serves as a common denominator: dating dragons.

A House of Many Doors is a terrifying trek through the unknown, a disjointed story with startling descriptions of lost memories and slow declines into madness. It is beautiful, haunting, gripping… and boring. It is simply hard to identify with it, and complicated to understand, which prevents it from truly capitalizing on its amazing elements which would otherwise stand alone so well.

Red Candle Games delivers horror as poignant as it is piercing, showcasing for the international game community the horrors of authoritarian communism. Although Detention has several points which can be improved, the whole is greater than the sum of its parts; players will walk away – or run, screaming – with a fresh, thoughtful gaming experience.

Elena is a promising idea cut off too soon. The music is soothing, the gameplay is entertaining, and the mystery is compelling. If the story had a second chapter to look forward to, I would be excited to play it, but as it is, Elena feels too incomplete to live up to its promise.

Telltale Games is back again with yet another chapter in the ongoing The Walking Dead saga, which combines elements of the original graphic novels along with aspects of the hit TV show. The Walking Dead: A New Frontier is another shining example of Telltale’s ability to weave compelling storytelling with an interactive, visual novel type of experience.  One intriguing aspect of A New Frontier is the options players have to either start fresh with a new save or to import previous saves from the other two seasons; importing alters some of the events of Season 3, especially when it comes to the behaviors of returning cast members!

Heroine Anthem Zero’s strength lies in its story and depth of world. If you expect to play a masterpiece ARPG with innovative and intuitive mechanics, character level progression, and/or a high skill cap that requires regular practice, look elsewhere. But if you want an interesting, albeit sometimes by the book, story played out through captivating visuals and don’t mind the occasional moment of "ecchi," then HAZ may be the ARPG for you. Solid gameplay and appealing boss fights help carry the action between story moments, while not forcing a skill wall on the player, and the promise of more content to come help increase the value of its meager $14.99 price tag.

The Little Acre is appropriately named because it is short and has very few areas to explore. The story and plot are really interesting and the animations make you fall in love with the characters and world. The fairytale elements keep you smiling and happy the entire time you’re playing, but the smiles are cut way too short by the length of the game. You fall in love with the story and become so attached that it’s a huge letdown when it ends so abruptly.

Because Telltale's Game Of Thrones title was released in 2014, it’s not necessarily on a lot of our radars anymore. Sure, Telltale’s signature episodic release style kept the game running for a little while, but two years is a lot of time in the gaming world, and the 2014 title already feels dated. Throw in the fact that HBO’s Game Of Thrones show has been moving on in the meantime, with people now buzzing about season seven rumors, and the first season of this game feels even more like a relic.

I would highly recommend beholder because the art and music style perfectly captures the story. The struggle between the decisions is one that causes real struggle and emotional turmoil. This may not be a game you come back to over and over, but you’re going to sink your time into a few play throughs to try and make the ‘right’ decisions, whatever they may be.

With an efficient combat system, robust and far-reaching interactions with NPC’s, Tyranny is a game not to be missed. The myriad of choices you have and the different ways that the game can be experienced lend a high level of replayability. The well-defined yet flexible character creation system allows you to experiment on the fly an remain effective. Best of all is how developed the cultures of Terratus are and how visible the differences between them are.

King’s Quest breathes fresh life into the fantasy adventure puzzle genre by reviving the story of a decades-old series. Although it doesn’t have the same feel as the traditional Sierra games, it stands on its own and does not violate the original. In terms of story-line, Chapter 4 starts strong but loses its emotional impact quickly. The level is puzzle-heavy and lacks some of the adventurings from previous chapters. The gameplay is solid, though, and remains fun and enjoyable throughout.

I'd be remiss not to make the following connotation: "Dungeons & Dragons," for those of us grown old. Yes, it's a great substitute. Sorcery! gets an 9 out of 10. Well done.

The Bunker is a heart-pounding journey through the mind of a lone survivor as he struggles to come to grips with a complicated past. It does an excellent job at drawing attention to what many have cast off as a forgotten genre in gaming.  It's unlike any other experience you'll have.

Avadon 3: The Warborn isn’t just a game. It is an investment into a world that has its own rules, lore, and struggles. It possesses depth, quality art, fantastic gameplay, and provides a profound experience beyond casual entertainment. 

The backstory surrounding the mysterious events you find yourself in are beautifully thought out, with motives and perspectives changing your own thoughts and opinions of what happened on the Nautilus. If you enjoy a good story, do yourself a favor and have a little chat with Kaizen.

De-Void's story and atmosphere are impressive. The focus is exploration, with slow-paced objectives and lore-reading. Don't let that numb you: you'll find yourself wanting to learn more, and the solution works. It may be conservative in terms of action-oriented gameplay, but that isn’t its selling point, and what it does right, it does very well.

The work put into the history is wonderfully written and both writers, Malcolm Pierce and Jenny Gibbons, have done a fantastic job of giving this game life. Look into this game if you are into story games/visual novels.

Corinne Cross’s Dead & Breakfast is an enchanting, entertaining, and relaxing quest to maintain a B&B for ghosts. It combines a compelling storyline and a fun heroine, with quirky townspeople, and tasks that never seem like a chore.

Realm of Shadows is a great marriage between Telltale Games and the Batman Universe. Each scene makes you feel like you’re playing in a comic book, art direction is strong, music adds the appropriate touch, and voice acting is especially good. I'm excited to don the suits for further exploration, but I also hope Telltale shakes up the formula and works out the bugs in the next episode.

Bear With Me isn’t a stand-out example of a Point-&-Click adventure, but the fact that it’s episodic makes me hope that some of the bugs and complications in this first chapter are ironed out in later additions. The dark humor and Noir vibe of the game are a great contrast to the nostalgia of playing through a child’s imaginary adventure, and it reminded me of Among the Sleep and Fran Bow with all the toys, puzzles, and make-believe.

I just can't emphasize how incredible ABZÛ looks.  The gorgeous trailers and screenshots online don't even do it justice; you just need to explore this ocean firsthand. A worthy purchase for anyone that can appreciate a beautiful, at-your-own-pace, exploration game.

All in all, I am Setsuna will be a treat for any JRPG lover in today’s market, and is absolutely worth picking up even at the $40 price point. Great mechanics, fantastic artwork, and music that creates atmosphere rivaling even the great John Williams are all wrapped up in one nice and neat package.

INSIDE is a wonderful experience and I would recommend it if you can see yourself enjoying a sacrifice in gameplay for a memorable journey, with a bit of “WTF did I just do” thrown in for good measure.

An emotional and immersive game about a man named Will and the people close to him. Experience his life through a story about love, memories and hope.

The new Hitman, following after Absolution, goes back to its open-ended roots, while still working to spin a tale alongside the contracts. It starts off with a tutorial that's supposed to be a prequel to the entire series, while the rest is a sequel to the existing series.

A science-fiction visual novel centered on the implications of time travel, artificial intelligence, and humanity's ascent to the stars.

The Solus Project is a single player exploration adventure with survival elements. The adventure is set on a mysterious planet and is the spiritual successor to The Ball - 2010 PC Gamer Action/Adventure Game Of The Year...

If King's Quest sounds familiar to you, it's probably because you played it on your dad's computer at some point in the 80's. Or there's small chance that you're dad, and you've kept up with PC games as you march into your golden years.