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Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ Review
Written by Chris HubbardNights of Azure 2 offers players a rich story with tension and intrigue, but there are mechanics in place, such as freezing time limits and retaining XP and loot even after death, which still protect an enjoyable playthrough. Without straying too much from the Atelier playbook, Azure 2 results in a fresh yet familiar, classic JRPG experience.
Assassin’s Creed: Origins is an exciting addition to the Assassin’s Creed legacy, featuring new brotherhood lore and intriguing RPG elements. Crafting and a skills tree promises character customization beyond that in previous Assassin’s Creed titles, while underwater exploration and mounted combat give you fresh ways to play and interact with enemies and an expansive map. If you like assassinating people with primitive weapons, Origins is for you.
All the elements are there: you’re gunning down massive hordes of baddies and you’re doing so with outstanding visual fidelity, a variety of weapons, and you’re able to cause this mayhem using big, explosive abilities. But, a bit too much of Destiny 2’s action is watered down by long cooldowns, the lazy sit-behind-cover until you’re full-health again, and the way enemies completely lose their ability to aim once your health hits the blinky-red portion of the on-screen health bar. The stakes always seem so low, the rewards so random and barely earned. It’s not a bad game, but it’s not one that lives up to the lofty expectations set by the way it’s marketed and talked about by its fans. Miles wide, but an inch deep: Destiny 2 is not the game it should be.
The concept is great and the execution is far from bad, but there is room for improvement. The maps are rich and make each game feel incredibly singular and flustered in a different way. But, the weapons feel weak and movements feel awkward. There’s much potential and excitement to be had in Deceit, and even more screams and scares.
Tracks - The Train Set Game Early Access Review
Written by Cherise PapaTracks: The Train Set Game Early Access scratches the itch to build wooden tracks and trains as an adult, without you having to buy the wooden pieces. Tracks, developed by Whoop Group, is a wooden train tracks simulation with several modes of gameplay and challenges. With the ability to design your railroad in either an open environment or a modeled room of an apartment, you can build and place the tracks however you want. There is a variety of track pieces, stations, and decorations that allow you to be free with your creativity. After you finish building, you can drive your train around and experience your creation.
A Hat In Time has grasped the title of the highest-earning 3D indie platformer ever funded on Kickstarter, and it’s no stretch of the imagination to see why. The story, the play, the graphics, everything it has instills in gamers one of the most comforting and thrilling nostalgic experiences in recent game development history. This platformer is itself a perfect modern game, with all of the classic staples players know and love, rather than being just an old game made in the present day; in a world of constant evolution and innovation, few things are as comforting as a nice easy blast from the past.
The Jackbox Party Pack 4 includes six (well, five and a half) new Jackbox party titles for a quick laugh with a lot of friends or family. The different titles included can be fun, and if your friends and family are crazy, they can be a blast; enjoyment really falls down how rowdy you’re willing to be.
While it is respectable that Syndrome VR attempts to pay homage to some of the best titles in the sci-fi survival horror genre, it neither distinguishes itself with new ideas nor does it improve or even match the elements it lifts from these titles. Its campaign is filled with backtracking and padding, and when anything of significance happens, this, too, is let down by poor stealth and shooter gameplay. Furthermore, the tacked-on VR mode is not up to the industry standard and doesn't justify the higher price. The most hardcore fans of the genre may be able to overlook many of its flaws, but as it stands, there are much better options out there.
Overgrowth, while fun for a while, misses the mark for a captivating story or combat. The world feels uninviting and dead, giving off the feel of a game from the early 2000’s when the processing power of hardware was much more limiting. The combat is fast-paced and fun, but it lacks depth and eventually goes stale. The story that ties it all together feels loose and lacks impact, each character blends into another and consequently prevents the player from connecting at a deeper level. The title does shine for the first hour or two, but it quickly loses its flair.
Age of Fear 3: The Elementalist Expansion Review
Written by Shane LynnAge of Fear 3 is a lot of fun, and if you like to think long and hard about your next move in war games, pick this one up. Good tactical combat, restrictive movement and no-hex system create more realistic troop movement. Large armies and RPG-like leveling system will be rejoiced by many types of players. This expansion specifically is light on material but if you're a fan of the original game, get it!It won't add much or fix existing bugs, but for $4.99, it's a welcome addition to an already good game.
Tauronos promises an intriguing story, but since running out of lives forces you to start your journey again from the beginning, few players will have the patience to persevere and experience more than a fraction of it. Even so, the perfectly fitted aesthetic supports a minimalist but hardworking narrative, guaranteeing that players who grow frustrated enough to walk away still do so with regret.
Black Day is an “Early Access” third person shooter with FPS elements. Rather than focusing on a set story and setting, Black Day is a military sandbox where players change the parameters of their missions. Featuring an experience-based progression system, Black Day rewards players for handicapping themselves via difficult obstacles with new equipment and maps. Helios Productions self proclaims this title as “very ambitious,” promising that they only want to provide an excellent final product. The promise of so many features, paired with the beauty of the Unreal Engine, begs the question; is it able to deliver on its ambition?
Battle Chasers: Nightwar combines the classic turn-based RPG with action-RPG elements. This fun twist to the traditional RPG divisions enhances gameplay, strategy, and character customization. Despite a slow start, this title surely becomes more engaging and a quick favorite for RPG enthusiasts.
The updated graphics and physics engine are sure to bring enjoyment and laughs. Road Redemption builds on a relatively simple concept that has worked in the past, repackages it, and allows the unpredictability of other players a large selection of tracks, bikes, and riders in online death races to round out a uniquely enjoyable experience.
Project Nimbus has a somewhat anticlimactic ending, but that’s only because the climax revealed in Early Access set the bar so high, both in terms of gameplay and story. Those awaiting this title’s full release after playing the Early Access might feel a little ripped off, but they might also realize just how great this experience is a second time through. Impressive mech combat that never grows old and interesting story elements equate to an impressive win for this small indie developer.
Inmates grabs you right off the bat and starts yelling in your face: you are screaming and afraid, but at the end of it all, you’ll probably tell your friends that they need to come over and get yelled at, too. Besides the game world being well designed, and the sounds making you check over your shoulder every few minutes, the creativity, the puzzles, and the story offer an experience that is to die for.
The experience of The Norwood Suite is incredibly unique, each design choice, be it of the musical or visual arts, very much reflects Cosmo D's style. The world in which you play feels well developed and full, but not cluttered, keeping you on the path of the game, but not on rails. The Norwood Suite — along with their first release, Off-Peak — are two games worth the effort and confusion.
With many weapons, unlocks, and even co-op play, The Walking Vegetables has a high chance you will replay it over, and over... and over. It’s a great game all-around, especially if you are interested in a cheap alternative to therapy because your mom forced you to eat her vegetable casserole, even though you told her you hated carrots. The Walking Vegetables takes the best aspects of any top-down shooter, and gives it the 80s-cocaine-treatment that it needed.
Solace Crafting may have its glitches, but it is still in the very early stages and has incredible amounts of promise already. It makes a place for itself in the genre, giving a minimalistic spin that not many others can match nearly as well. Such a zen game has a lot to offer, not only to the genre but to game libraries everywhere.
Even those who don’t normally play point-and-clicks can enjoy Darkestville Castle, but only the die-hard devotees of the genre will be able to persevere past the inevitable and frequent bouts of frustration from struggling through convoluted puzzles. An intriguing story and captivating art style round off this puzzling puzzler.
Throne of Lies is yet another addition to the very specific social deduction genre, requiring time and patience to get the best experience. For those who don’t mind doing a little bit of homework before starting a game, Throne is a great experience which raises the bar for the genre.
Mages of Mystralia is for gamers looking for more than hack-and-slash action RPGs. It has a unique magic crafting system, puzzles, and challenges that compel you to play more, unlock more spell customization options, and grow stronger. Designed for the Steam Controller, Xbox One, and PlayStation 4, you’ll master your magic and empower your destiny as you save the world of magic users.
Although Pylon: Rogue provides fun, the lack of upgrades that carry over, aside from unlocking more items, may deter players. Enjoyment might diminish after so many runs, depending on what you’re looking for in a title, but that’s simply the nature of the genre. However, if you like roguelikes, such as The Binding of Isaac, and enjoy difficult titles, you’ll likely enjoy this.
Too Kind Studios set out with very specific goals and they hit every wicket. Pankapu is an action-platformer successfully fused with roleplay elements. Sidescrolling collides with thoughtful storytelling, while carefully curated levels coalesce with nonlinear exploration; Pankapu the Dreamkeeper is an artful balance between retro favorites and contemporary design.
While there are some pitfalls, the Asura: Vengeance expansion packs enough content to satisfy returning players and entice new ones. New game mode adds an addictive alternative to enjoy the game and compete on the leaderboards, and survival mode packs the punch that pushes the expansion over the edge. Though the new additions might not further expand the audience of this title, existing fans of the game and genre will be satisfied with the new content – and even more satisfied with the word: “free.”
Raiders of the Broken Planet - Prologue Review
Written by Adam WheelerRaiders of the Broken Planet just isn’t there yet. While an alpha build of the title showed promise, the title has much development ground to cover yet. Raiders of the Broken Planet isn’t half-baked: it barely got into the oven before players were encouraged to start eating the dough.
Echo proves that innovation can truly be limitless as long as there are people willing to push boundaries and explore new ideas. With a stunningly flawless trifecta of gameplay, storyline, and visuals, Ultra Ultra has knocked it out of the park with their first foray into indie gaming. Regardless of your tastes, styles, or interests, this adventure is sure to satisfy nearly all of your cravings. The only craving that you will be left with is for more and more game to play.
Goblinball makes for a fantastic addition to the Looterkings package. A mischievous execution of a game everyone knows, it boasts fun and exciting characters and enemies in a natural and almost even cozy environment. The experience is perfectly complete in its simplicity, giving players a great way to spend anywhere from a few minutes to a few hours, made even better when friends are added into the mix. The best part of Goblinball, however, is the fact that it’s entirely free as long as you’ve already picked up Looterkings, and really, there’s no excuse if you haven’t.
Müll’s puzzles detract from the experience of a graphic story focused on a narrative, for an experience tilting toward anxiety and depression. It’s unfortunate. A compelling plot, a character arc, and a clear message could go a long way, coupled with the drawings of the talented game creator, Ozzie Sneddon.
The Journey Down: Chapter Three is the sort of title that leaves me saddened by its completion, but eager to see what the crew at SkyGoblin will do next. The Journey Down feels like a love letter to the genre, and its legacy – there are elements of LucasArts, Sierra On-Line, and other industry giants present here. But it manages to stand alone as a memorable trilogy that only improved with each new chapter. It is a worthy addition to any puzzle-loving, soundtrack-blasting, humor-embracing point-&-click fan's library, and Chapter Three is a conclusion to the tale that's just what the doctor ordered.
Terroir has a lot of promise and can be fun at times, but the experience felt lacking in body. While there is some complexity to the different grapes, weather, and characteristics of each wine, it feels inaccessible due to the repetitive speeding through of the years, only to have your wine get three stars because it's acidity was too high. It was more frustrating than anything having to restart time and time again to adjust the wine I was making, only to survive a year or two more, each play through. And with a very dry, and un-interactive tutorial, it’s hard to stay motivated to read the entire thing, and absorb the knowledge to play this game. Terroir has a lot of potential, and getting your first five-star wine is incredibly rewarding, but even a couple hundred bottles of the five-star "Booty Juice Cabernet Sauvignon 2017" is not enough to keep a vineyard afloat.
BLUE REFLECTION / BLUE REFLECTION 幻に舞う少女の剣 Review
Written by Chris HubbardBlue Reflection is an excellent release in both design and execution. The title, and what it means, run along the story and plays a prominent role in nearly every aspect. Not unlike the Persona series, this is not an RPG where your main focus is nonstop battle. Unlike that series, however, there aren’t deadlines about which you must worry. For a JRPG that balances its combat with school life and befriending classmates, while providing a relaxing time, look no further.
Once you figure out how to upgrade your heroes, customize your knights’ spells, spend gold and gems, and place puzzle pieces, Onion Knights is addicting. The Stage rounds (Easy and Hard) are short, so you can play a few rounds if you only have a small pocket of time for games. However, it’s easy to play round after round as you try to level yourself, earn enough gold for knight upgrades, and obtain the gems to buy more hero cards to upgrade your favorite hero, and progress far enough to beat the Hard Stage map. Gameplay is easy to understand but is more challenging as you progress through the map as Curry enemies get stronger and there are more waves to survive through — typical of the genre.
Hob is made for gamers who love to explore, tinker, and problem-solve. Combat is present, but not as a central element. Gameplay consists, by a considerable margin more, of looking for ways to inventively raise, lower, move, open up, or interact with the environment. While, some puzzles are clumsy puzzles, each has a logical solution – though it reaching this point might require a temporal investment.
Last Day of June is unique and story-driven, suited for those who appreciate a slower-paced journey. The reward is an artful experience that stands a chance of resonating with your heart.
Accel World VS. Sword Art Online Deluxe Edition Review
Written by Chris HubbardAccel World VS. Sword Art Online Deluxe Edition is a superb JRPG that features a wide array of characters, depth of customization and leveling, and fairly smooth combat. You might feel overwhelmed at first with all of the controls and skills this has to offer, but it’s worth it. If you’re unfamiliar with either series, you might not be able to enjoy the story as much, but the RPG mechanics offset this; if you like RPGs, or the series which this title covers, Accel World VS. Sword Art Online is a must.
Vaporum shows promise but still, has ways to go. The art style is finely tuned, but time spent polishing the look should’ve been invested in more various assets. I enjoyed playing it but still felt bored and uninterested at times, and it would’ve benefited from a larger variety of enemies and weapons. That being said, it’s not half bad, and one of the better games you’ll play this year; a sequel with some more attention to certain details would be an instant buy.
The moments I did have a good time were few and far inbetween, often overlooked and bogged down by repetitious fights and long periods of grinding out moves and experience. The glitches I experienced were numerous, but thankfully Sloclap is aware of most of these problems and is releasing patches to help eliminate them, while also adding new features. If you’re looking for crazy flashy combos and special moves, this isn’t the title for you. While Absolver is a fighting game, it’s a far cry from the likes of Street Fighter, Tekken, or Injustice. With many moves grounded in reality, or at least inspired by them, Absolver’s combat system still requires strategy, but even moreso patience — a quality for which many do not play fighting games.
Tooth and Tail, also known as the Angry Russian Mouse Arcade RTS Partygame, is an innovation in perhaps the most stagnant (and one of my personal favorite) genres in gaming. It's an RTS you can play on a console, and it rewrites the RTS rulebook to force fast, ferocious partygame-style matches that still play like a strategy game. And if that weren't enough, it's beautiful and has a killer story to boot. No detail is left unpolished in this one; definitively one of the most unique and successful experiments in gaming this year, and just a good time, period.
I wanted to enjoy Gappo's Legacy; there's potential here and evidence of time and care being put into some areas of its development. The fact, though, is that too many problems abound. For every one thing it gets right, there are two more design choices that are clunky and underdeveloped. Additionally, it's one of the worst performing VR titles that I've played. It is an Early Access joint, so anything could change, but if this is representative of what's to come, don’t expect a legacy.
Regardless of the complaints, Marvel vs Capcom: Infinite proves to earn its place in the powerful series laid out before it. Furthermore, the genre of 2D fighters is a very familiar concept, with a rich history and a dense family of games taking after it. Often, these games can seem too generic to stand out or to feel worthy of any time given, but conversely, many of these games try too hard to make something of themselves, and result in a game far too complex and clunky to be enjoyed in any way. Marvel vs Capcom: Infinite, however, treads this line perfectly and offers an engaging experience born out of a classic style.
The uniqueness of this title carries it to the end, and is ready to go for a couple episodes more, leaving you intrigued about the conspiracies and ground-breaking truths you have discovered: a solid couple hours invested in a protagonist you care about, wanting to see it to its end, and then twice over.
Dreamy yet disturbing, Cherrymochi’s Tokyo Dark keeps its crosshair leveled at a sweet spot between Japanese visual novel and point-and-click adventure. Backed by beautifully illustrated environments and an eclectic soundtrack, Tokyo Dark gives the impression of having been carefully crafted; the creators were thoughtful in how they integrated different elements to evoke a striking ambiance. Featuring supernatural cults, dark family secrets, kawaii cat maids that wax existential and a protagonist who speaks primarily in ellipses, the game nails narrative but misses the mark on a pointless stat system.
Niche – a genetics survival game is a species sim with roguelike progression, played in turns on a hex grid. It includes enough novelty to charm fans still searching for the children of Creatures or Spore, but gambles with repetitive and predictable gameplay. It's as likely to frustrate you as it is to relax you, and small annoyances tip the scale in favor of the prior. Approach with reasonable expectations about its depth and variety, and you'll raise your chances of garnering an enjoyable experience.
A Robot Named Fight truly makes a name for itself with everything it does. While not an overly plot-driven title, the story behind it all is a fascinating and fun take on a classic, which is then delivered in such a beautifully retro vessel that it is hard to believe you are playing it on a PC in your own room and not a coin-operated console at your local penny arcade. A Robot Named Fight is fast fun, a perfect way to spend five minutes or an hour and a half, and a perfect staple for anyone’s gaming library.
Oriental Empires shall surely frustrate some players, though that really boils down to his or her shortcomings, not the any of the title. You shouldn’t be upset about historical accuracy: plagues happened, bandits are terrible, and — who would have thought — peasants hate building things for their oppressive overlords because they’d rather be with their families. Sitting down and learning how to be a sovereign to the people and not just field marshal to armies will open players up to a superb experience in the genre. The foundations of other efforts in the genre may show, but ultimately, Oriental Empires builds upon them anew, just like real life.
Project CARS 2 sets the benchmark for what a true racing sim release should be. With exquisite graphics, exceptional realism, and palpable thrill, the gauntlets have been thrown down, and it’s up to every other dev to try and get close to this masterpiece of its genre. Now for a fresh dose of caffeine… it’s time to shave some time off my split!
Life is Strange: Before the Storm Review
Written by David Von HoffmanLife is Strange: Before the Storm plays like a cutscene with a point-and-click element that is a joy; no button combinations or consulting a grainy minimap: Daedalus himself designed the levels. The title deals with weighty issues wrapped in stunning visuals and peppered with a comprehensive soundtrack by real artists. This addition to the franchise is a must-play.
Another Lost Phone is truly a masterpiece in its kind, setting a bar in both creativity and meaning that will be hard for future installments in the genre to match. In addition to being one of the most innovative vehicles for a puzzle-based story to be released in a long time, the story is immensely engaging from the moment you unlock the phone. Accidental Queens have now issued a challenge to game designers everywhere: use your art to tell stories that need to be told.
With Divinity: Original Sin 2, Larian Studios creates a title that brings together the best aspects of table-top and classic roleplaying games. The graphics, along with the score and voice acting, are painstakingly detailed and are truly awe-inspiring. Every decision you make, from character creation to dialogue, will affect your experience, giving you a slightly different playthrough every time. This is not a game for the casual player, however. The sheer size of the game and the difficulty of some battles will require dozens of hours and have you loading quicksaves time and again. Divinity: Original Sin 2 is primed to be on many all-time favorites lists; few, if any, have succeeded to this degree.
War of the Chosen adds so favorably to the original XCOM 2 experience that fans should consider it near-perfect as well as essential. Although some features in XCOM 2: War of the Chosen,such as soldier bonds and propaganda, are inadequately manifested, most new features blend seamlessly with the base title and solve predictability and stagnation issues that once plagued early game. The titular Chosen adversaries enrich your gameplay with increased risk and challenge, even as resistance faction allies offer diversity in how you may combat them.
Ys SEVEN is packed with content -- over 30 hours of gameplay, a deep storyline, and a catchy soundtrack. Though the plot retreads the ‘hero tasked with saving humanity’ story arc, it does so in an original manner through a rich cast of characters. However, the default configuration is a hassle, which seems odd, considering that this title was first developed for the PSP — although if you had no idea that this entry originally came out on PSP, you’d never think that it wasn’t developed for PC. You’ll want to love this game, but problems with the controls might keep you from considering it one your favorites.
As you familiarize yourself with Sine Mora EX, difficulty declines: bosses and normal enemies have predetermined flight and attack patterns, the structure of the map doesn’t change. But avoiding a barrage of incoming missiles is nevertheless a tantalizing pursuit. One piece of advice: Know your target and its trajectory, then concentrate on your ship. Concentration and quick reflexes are a must, but if you’re up for a challenge and enjoy this genre, you’ll enjoy Sine Mora EX without a doubt.
Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. This gem evokes memories of 16-bit Super Nintendo RPGs from back in the day. Do yourself a favor, grab Tangledeep before it gets more popular, and just try it for a couple twenty hours. Did I mention there’s great replay value?
If you loved the first Cook, Serve, Delicious!, then you'll probably love Cook 2, as well. While there are major bugs for the Mac version right now, there are only minor bugs for Windows. I feel like using a mouse and keyboard will always feel somewhat constraining, however, although improvements to the gameplay could alleviate that feeling somewhat. As Cook 2 stands now, it is compelling, with plenty to enjoy in it, although ultimately the dish feels a bit stale.
With deadly bugs that prevent key gameplay mechanics, zero replayability, and an astonishingly small amount of content (<30 minutes to complete), Beat the Game is a visual masterpiece more akin to a brief bad trip at a Tomorrowland than an actual game. If you’re into audio or music production and are looking for something that will let you develop and explore it in a different light, you will be disappointed. However, when it comes to cinematography, BtG is a high nine. With a bit more care and effort from solid game and sound designers, this novelty release could have been great. And if you need drugs to enjoy music, you’re doing it wrong.
Blood Bowl is a brilliant iteration of a quality, fully-realized tabletop title with tons of replayability. Expensive? Yes. Niche? For sure; some people will be like “WTF? Fantasy football, but like, fantasy fantasy?” Worth it for the fans? Hell yeah. This is the bloodiest, funniest damn sports game that has or likely will ever be made, and if you dig the IP, like strategy and have the cash, I say grab it like a mad chainsaw-wielding Goblin going for the spike-covered pigskin.
Suicide Guy caters to the underserved demographic of people who enjoy 3D puzzle platformers, except this serving is more of a home-cooked meal from Grandma’s house after she had gotten dementia. It’s made with love, and is good at certain parts, but in the end, it leaves a bad taste in your mouth. Graphics and level design can be clever at times, but are essentially ruined by the frustrating physics and collision, lack of any good music, repetitive sound effects, half-finished animations, and stale platforming. I want to love Suicide Guy, and I do, in a way -- I appreciate the effort that was made, but when I was done I felt unsatisfied and dead inside.
Neofeud's futuristic, Bladerunner-like world, its thoughtful dialogue that's entirely voice acted, and its fresh point-and-click puzzles make it a title worth trying — as long as you're aware that it has some annoying flaws along the way. After a slow start, Neofeud develops into a complex tale that approaches profound ideas about what it means to be sentient, what it means to care about someone who may or may not be alive, and how it could be a big problem our society could face someday soon.
Solstice Chronicles: MIA comes to the table with a compelling horde-onslaught management experience, solid technical and audiovisual fundamentals, and a passable story. What it might lack in graphical splendor it makes up for in raw, mechanical fun, and emergent desperation as you fight to stay one step ahead of the endless mutant tide. Bring a friend if you can, and buckle up, because it’s a hectic ride.
Your quest to quench your thirst while maintaining good relations with every other student is bigly entertaining, though occasionally you’ll speed through some of the more monotonous parts. On the surface, there is a lot to look at and dive into. Between the bunch of boys, to the mall at which you can shop, to the jobs you can work, it seems like there would be more variety to each choice, but each decision feels trivial; the repetitive nature of some of the conversations exacerbated this and, over time, XOXO Droplets lose its shine. However, the jerk characters of XOXO Droplets promises to entertain.
Warriors All-Stars is a superb title, with relatively no issues whatsoever. The entire roster of playables come from a fairly wide array of Koei Tecmo titles, nearly guaranteeing you’ll find someone with whom you’re familiar, unless this is your first Koei Tecmo game — but you needn’t necessarily be familiar with the studio to enjoy this release. The RPG elements, hero cards, and regard (friendship) levels, combined with over a dozen different endings, ensure replayability and sustained play value.
Trackless is a neat little experience. The puzzles are not very challenging, and it doesn’t take long to get through them, but the message is unique and thought-provoking somewhat. This title offers minimal raw entertainment, but the art and music have their own characteristic appeal, and the ending is a fair payoff for a brief time investment.
Blasters of the Universe is what the 80s thought video games would be like in the future. It's neon-drenched, arcadey, and absolutely addictive; the rare marriage of a great concept and flawless execution. But most importantly: it's a blast.
ICY: Frostbite Edition takes you hostage with a compelling narrative rife with tragedy, mystery, treachery, and danger. With an extensive variety of story arcs, endings, and random encounters, IFE offers excellent replayability.
Imagine the year is 2089 and the Cold War never ended. You would, of course, be a burly, time-traveling cyborg-agent who goes to dance clubs to flirt with and/or kill other burly men, right? Of course you would; the self-described tech-noir All Walls Must Fall is so chillingly accurate that an alternate history textbook could be written based off of it.
The same elements and design choices in Observer that make it a cerebral and provocative failed-future experience are those that prohibit satisfaction in its gameplay. Detailed world-building shines through in-game dialogue and lore, yet falls drastically short in any actual spatial embodiment of forces and institutions. The small space in which you're trapped is a quaint microcosm of Observer's world, but after rich promises of variety and exploration, it's ultimately too micro to satisfy.
Naturally, I named my brand in Startup Company “OPN.” Within four months, I took over the market with my flagship product, 'Rey Judges' (inspired by this gif featuring OPN's editor-in-chief), is now the most profitable and widely-used social media platform in the world. It even surpasses Friendbook in “Likes” on Friendbook itself. Take that, Zuckerberg.
Strategy and Tactics: Dark Ages Review
Written by Volker Morbach / 墨白Strategy and Tactics: Dark Ages by Herosoft is the latest iteration of a risk-style board game that is enhanced by persistent upgrades to generals and leaders and a large variety of different troop types and formation options. In the end however, the bigger army wins, and getting the bigger army in this turn based game is disappointingly trivial.
Yet another in an already long line of excellent pieces of DLC for what has shaped up to be a living classic in the realm of PC games. If you like the game, you'll almost definitely like this, because who doesn't want to wear a bunch of skulls like you shop at some kind of Tiffany in hell and, maybe more importantly, who doesn't want to hang out with a bunch of dragons and war mammoths, slaughtering enemy after enemy with nary a thought of going home? Just me? Didn't think so.
The Long Dark is imperfect, but it could be one of the best experiences in the survival genre. For the impatient, single-player gamer, The Long Dark holds little promise. However, if you relish the challenge of isolation and the feeling that you’re fighting against an environment that isn’t trying to kill you, but rather just doesn’t care about you, then you must try The Long Dark.
Gamers will talk about Pyre for a good while. Vivid visuals pair well with energizing audio, and both complement the subtle, mechanical gameplay; Pyre, a stunning package,provides with aplomb a depth of strategy not found in some AAA titles, and couches the experience in an engrossing narrative. Supergiant Games’ strongest showing to date, Pyre is a must play, a delight that can’t be recommended highly enough.
Right now, Halcyon 6: Lightspeed Edition is very much (if not only) a sum of its parts; luckily, Massive Damage made sure that each of those parts is well-executed. Hopefully, the developers continue their momentum and keep adding gameplay elements; with more variation in crew selection, the ability to actually build a ship with components you gather, and an expansion of the world in which the game persists, Halcyon 6: Lightspeed Edition can be a triumph.
Children of Zodiarcs pleases to no end and has you coming back for more, as you work to hone your deck, dice, and tactical style to best synergize your party. A must-have for tactical RPG enthusiasts, it wouldn’t be surprising if CoZ becomes a model for future tactical and card-based games over the next decade.
The expertise of HB Studios in sports titles shines through in the overall experience and swing mechanics of The Golf Club 2. However, that experience, along with the high-quality graphics of each hole and the smooth animations of the character get washed out by poor modeling of the on-course spectators, bland water rendering, and lower-quality background textures, even on ultra settings. Once you take the time to get a solid handle on the controls, the course creator gives you endless possibilities for gamers passionate about golf. Though, with only slightly updated graphics and the inclusion of the swing temp mechanic, is it worth the upgrade from the original The Golf Club title?
Four worlds don’t seem like much to explore, but each one is packed with Golden Tape to collect, challenges to complete, and areas to investigate. Any bugs encountered were relatively minor – really, the only problems dealt with achievements and puzzles. Unbox: Newbie’s Adventure is an enjoyable 3D platforming experience, and a must-get for irreverent boxophiles and box-wannabes the world over.
If only Diablo III was this fun and exciting to play between all the fluff and management overhead, I wouldn’t have abandoned it; Redeemer has excatly what I want when I crave quick, well-produced top-down action content. The secret sauce and energy are in full effect, and the face bashing is exceptionally fun both with hands, along with the more advanced killing methods. Зашибись!
Albion Online, the brand new MMO PvP game, from the Berlin-based studio Sandbox Interactive, is portrayed as a sandbox MMO with a player-driven economy and robust PvP. However, it falls short on both its promise and entertainment value. With thousands of players online simultaneously, a huge landmass to explore, and plenty of room for Guild vs Guild combat, Albion Online has potential to be an outstanding experience — but this is yet to be the case.
Some gamers have come to expect, with undue regularity, the world from a gaming experience. What about fun? Simple, intuitive escapism? Why must a title always be adorned – or beset, perhaps – with pseudo-sophisticated ornament? Some might find the frenetic gameplay off-putting (it is optional, anyway), but the fun factor prevails, and especially with good company, Marooners hits the mark.
Super Cloudbuilt has the potential for unlimited playability simply due to the fact that there is always a higher challenge to aim for. The downside to this, however, is an intense level of frustration from repeated failure. The visual aesthetic and puzzles are commendable, but the awe doesn’t even register in comparison to the amazement you can experience due to your own reflexes and persistence – if you ever actually manage to make progress.
Aven Colony is a planetary colonization, city-building simulator that salutes the memes of classic sci-fi while making a memorable impression all its own. The objective-driven campaign mode introduces mechanics and controls on a smooth difficulty curve which you can manage organically by how fast you expand your city and how rigorously you prepare for threats. While at times shallowly implemented, the trade, production, and expedition systems offer a variety of options for you to complete your goals. Simulation noobs will find this release easy to pick up, but only veterans can appreciate all the small details that went into Aven Colony's design.
Planet Ancyra Chronicles appears to be made by a team of developers who are each individually good at their jobs – the level design, the narrative design, and the score all have their moments. Unfortunately, it seems the team suffered from miscommunication, because this title’s individual parts struggle to fit together into a single, cohesive experience. Perhaps only the most persistent of players will be able to make it to the end of this otherwise interesting story.
Just in Time Incorporated is Just Okay. It’s a great concept, but the execution is lacking. As it stands, the puzzle solutions felt too stilted and left you craving more challenge, however, the brief title is still more enjoyable than not, with humor that consistently delivers. Though fairly polished, and with mechanics that plain work, we get the impression that there's a great game in Just in Time – just not this time.
Vostok Inc. is as addictive as any other incremental game – in fact, it’s one of the better incremental games to come out; it has a lot more polish and character, along with humor, great artwork, and music. It’s nigh impossible to stop playing (because, what happens when you reach the last number there is?), but once you do, you wonder what the point of it all was.
Dead Purge: Outbreak is not fun or innovative, borrowing too heavily from many superior titles. Ultimately, the title is a zombie itself: slow-moving, mindless, collapsing readily and often.
inVokeR is, by far, the best spell-casting virtual reality experience that I’ve played, thanks in large part to its immersive controls and exciting combat. If more modes and features get added past those initially available, inVokeR would have no problem becoming the must-have VR experience for those wishing to duel in the world of wizards.
Fable Fortune breaks free of closed beta and into the free-to-play wild on July 25, 2017. Should you feed it or shoot it? Is it good or evil? Most importantly, can you kick chickens? You, your rich auntie, and your dog are cordially invited to the grand opening [1] of this (a) Fable franchise inspired (b) collectible card game — albeit one with room for improvement on both of those fronts.
The Walking Dead: A New Frontier – Episode 5 is a gripping, emotional ending to this chapter in the series, but it's also one that doesn't quite hit the mark as well as the prior seasons of this successful franchise have. When it comes to the grand finale, players simply deserved a bigger, more satisfying resolution to Javier's story and the outcome facing him and his loved ones. And, while I did enjoy Clem's ending – again, I'll keep it vague – Clem's presence alone isn't enough to carry this piece of The Walking Dead: A New Frontier to the heights that prior episodes in this saga could reach.
For an open-world, immersive experience replete with quests, fishing, farms, and more, look no further than Yonder: The Cloud Catcher Chronicles. The design is apt to please any gamer interested in what Yonder has to offer, while nightfall and the gloominess of a heavy rain ensure that players who might otherwise avoid overly bright hues don’t feel left out -- a sure recipe on Yonder’s part for broad appeal. However, as an exploration-heavy title, especially one that does not offer combat, the allure is counteracted in part; ultimately, though, all -- save the hardcore -- can enjoy Yonder.
Late Shift is interactive storytelling at its finest, a Full-Motion Video (FMV) title where Choices Matter. This gripping "crime thriller" puts players in the hot seat, allowing them to make decisions that drastically affect the course of events that take place in the London night. With seven different conclusions and choices that are genuinely difficult, Late Shift delivers on what it promises: An "interactive, cinematic experience."
Baobabs Mausoleum Ep.1 Ovnifagos Don't Eat Flamingos Review
Written by James HuynhSeemingly an anomaly on the Steam store, Baobabs Mausoleum Ep. 1 Ovnifagos Don’t Eat Flamingos is a weird but worthwhile play. It presents a unique and twisted world and a story with a considerable extent of both human imagination and sanity. Each puzzle and problem is different and engaging, providing an innovative experience. As the first installment in the series, we have hopeful anticipation for a successor, to see how the developers will continue to polish what they have here.
For an initial exposure to a cycling team management simulator, the experience is incredibly favorable. Anyone with interest in professional cycling would relish Pro Cycling Manager 17, and it might also perhaps help improve their own pedaling mastery in the process. However, if you’re not a hardcore fan of the sport, be aware that this may be too many spreadsheets and strategic decisions, and not enough action. Now, back to the spandex!
Ticket to Earth combines puzzle gameplay with turn-based strategy to create a smooth and dynamic RPG experience. Natural dialogue and engaging characterization pair with a direct, clean plot in an emotionally honest portrayal of individuals caught up in social upheaval. The randomization of tiles on the battlefield leads to uneven difficulty, but intuitive controls make for smooth combat. While the product as it stands only delivers one out of four projected episodes, additional episodes will arrive as free updates rather than paid add-ons or DLC.
No70: Eye of Basir is an ambitious title; while the visuals and audio are noteworthy, in the critical areas of story and gameplay, Basir is passable, not exceptional. The brief plot explores, then seems to abandon, what appeared to have been a key plot point, and, at times, it’s a bit unclear who your character even is. Issues with performance and geometry clipping, combined with some sloppy foliage and prop placement, occasionally break immersion: No70: Eye of Basir is a flawed gem with some good facets.
Chess Ultra is a fantastic entry in the world of virtual chess, delivering much more than is expected from a chess title. While the actual chess gameplay isn’t revolutionary, Chess Ultra’s entertaining tutorials and challenge modes make it a worthwhile play for beginners and experts alike. Those looking for chess in virtual reality, however, might want to look elsewhere.
In all, Race for the Galaxy is a good, if not brilliant, digital remake of a popular card game. It’s not buggy or confusing, it’s got all the cards and it does all the hard work of setup and tracking the game state for you, and the game itself is just like the original, which is considered a well-made and established head-to-head economic card game. Fans of the original card game, or card games in general: get this one.
Hover: Revolt of Gamers is a solid, open-world MMORPG that livens up the genre by honing in on what made its inspirations so great, and fusing these qualities together, culminating in an exciting world full of vibrant personality. While there is room for some refinement, Fusty Game and Midgar Studio have created an impressive action parkour game which promises to overload the senses.
Perception features an unique narrative thread, though it isn’t ground-breaking. Claustrophobic at times, Perception is at once elegant and creepy, but the title’s own core mechanic defangs any deeper sense of dread or terror it might have achieved. Perception sits comfortably in a casual gray area in terms of puzzles and story, but it offers up some solid voice work and unique, ethereal visuals. Horror fans seeking something novel, though not panic inducing, may find it worth a look.
The smoothness of play and the multitude of fighters from which to choose provide a near excellent time. But, unless a friend’s available for a local versus match, or you’re willing to play online, the initial excitement diminishes after the fourth- or fifth-dozenth round — though this not atypical for the genre. Regardless, fighter-gamers amongst us will walk away satisfied from The King of Fighters XIV.
There are noticeable problems that detracted from the enjoyment of Rezrog: especially the mana consumption/potion issue. Despite the issues, Rezrog is an engaging experience in its current state, if you stray away from problematic classes and can avoid a glitch mid-run until the bugs are all worked out — but, the frequency that a glitch occurs makes the title borderline unplayable. This RPG shows promise, and it’ll be great, a go-to, even, once fixed.